- Joined
- Mar 21, 2008
- Messages
- 367
I know very little about modeling, so bear with me
I'm trying to edit the 'brazierOmni' model so that it does not glow while its death animation is being played, but does glow during its standing animation. The problem I'm having is that when the brazier's standing animation is played AFTER its death animation, the brazier will not glow. However, the fire will still appear. Here's what it looks like in-game:
That said, I tried editing the visibility of the light and particle emitter nodes (or whatever they're called) so that they'd only appear during the standing animation. Apparently this causes the model to fuck up somehow, i.e. the brazier does not appear in-game at all. Also, the following picture is what I did in a nutshell - adding one line apparently screws everything
What do?
Attached model is the original model if needed
I'm trying to edit the 'brazierOmni' model so that it does not glow while its death animation is being played, but does glow during its standing animation. The problem I'm having is that when the brazier's standing animation is played AFTER its death animation, the brazier will not glow. However, the fire will still appear. Here's what it looks like in-game:
Attached model is the original model if needed