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problem with custom charictar

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Oct 1, 2010
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ok , as far as i can tell from the multiple tutorials i've looked at i should be doing everything right , but even though i have the path right for using in game textures , tried mdl and mdx file formats ( even mdl and mdx named as opposite as what they are ) did the restarting the world editor compleatly, but all i get is the green and black cube with a "model could not be imported" when i test it i get nothing but a shadow

i've taken 3 diffrent objects , exported them into milkshapes edited and rigged it into a not bad for first try dragon knight did the stand and walk animation (no more yest as i decided to test to see if it would work or not yet ) after that i exported it as a mdl and did the texture setting in *cant remember the name but its a suggested model/geoset editor* and then added the paths to the blp files in notepad. after tha is when i try the import .

could some1 plz tell me what i am doing wrong and how to fix it ?
 
Level 2
Joined
Oct 1, 2010
Messages
5
i must say i feel like an idiot ><
just this morning i figured out what i was doing wrong
in magos i was importing the textures , where as this time i used the
mpq browser and actuly selected the textures from there ,
though it still appears as a green box in the editor , when tested it shows up perfictly
 
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