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Problem With Blocking

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Level 2
Joined
Oct 18, 2007
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9
So, I'm making a game similar to Tree Tag. Zombie's control armies of undead units and their objective is to kill all remaining Citizens. Just like any other game, you build some kind of blocking unit (like a wall, tree, etc.) and it's a Barrel in my case.

My problem is that when I go to destroy a Citizens area, the zombies WILL NOT attack the barrels on their own (I literally have to tell them to attack the barrels one by one, or else they will scurry around leaving all barrels undamaged).

I know this is probably a stupid, easily resolved problem but it has me stumped. :hohum:
Thanks in advanced.:thumbs_up:
 
Level 2
Joined
Oct 18, 2007
Messages
9
i didnt use any trigger =/ i didnt know if i needed one
but i based the unit off of a Farm...

Okay. i just changed the based unit from farm to a guard tower... and i think its workin now =P
i would have never thought of that =] thx man
 
Level 5
Joined
May 1, 2006
Messages
131
The thing is with unit's Priority. If unit's priority is very high, it will be the first to be attacked by enemies.

wow i didnt know that.. I guess thats how you stop people from blocking in a TD? Make a trigger to change the priority of every tower in that region to extremely high instead of nothing... Nice :D
 
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