1)
I'm kindof new to the World Editor, but I feel like I have a basic grasp of triggers and ability making.
However, that doesn't seem to be enough for what I want to do. I want to make an ability allows my hero to hide (aka go into, the ship cargo load thing) into barrels.
I've already made my custom ability dummy, using the channel as a base. I'm not sure if that is what I SHOULD do though, since there is already an ability load. The reason I didn't want to use the already build-in one is because I don't know how to make my hero cast it, and than go into the barrel; the normal load would probably be something like *click on barrel, press load on hero* which I do not want.
What I am having trouble with doing is interacting with the barrels in the map. Do I have to spawn the barrels using trigger, or is there a way I can interact with them?
The only alternative I can think of is that I make a unit called barrel, and than give him the load ability and make it player one's. When player uses load ability, it would activate the ability on the barrel closest in a circle and load him in.
--------------------------------------------------------------------
2)
I'm making a spell that will fire a projectile and it would "lure" (like Axe's berserker call) on that area. I have two problems here:
1) Creating the lure skill. I THINK I saw somewhere inside there is already a lure skill, but for the love of God I can't find it. If there is one, where is it?
2) Making the units do the order before it was lured. This one...I'm totally stumped.
This is a single-player map I'm doing, so workarounds to create the intended effect is fin. I just ...don't know how to call the unit to do what it did before being lured.
--------------------------------------------------------------
And I do not, nor intend, to learn and use JASS for this. I shouldn't need to, I would expect.
Thanks for taking your time in reading, and thanks even more if you decide to help me.
I'm kindof new to the World Editor, but I feel like I have a basic grasp of triggers and ability making.
However, that doesn't seem to be enough for what I want to do. I want to make an ability allows my hero to hide (aka go into, the ship cargo load thing) into barrels.
I've already made my custom ability dummy, using the channel as a base. I'm not sure if that is what I SHOULD do though, since there is already an ability load. The reason I didn't want to use the already build-in one is because I don't know how to make my hero cast it, and than go into the barrel; the normal load would probably be something like *click on barrel, press load on hero* which I do not want.
What I am having trouble with doing is interacting with the barrels in the map. Do I have to spawn the barrels using trigger, or is there a way I can interact with them?
The only alternative I can think of is that I make a unit called barrel, and than give him the load ability and make it player one's. When player uses load ability, it would activate the ability on the barrel closest in a circle and load him in.
--------------------------------------------------------------------
2)
I'm making a spell that will fire a projectile and it would "lure" (like Axe's berserker call) on that area. I have two problems here:
1) Creating the lure skill. I THINK I saw somewhere inside there is already a lure skill, but for the love of God I can't find it. If there is one, where is it?
2) Making the units do the order before it was lured. This one...I'm totally stumped.
This is a single-player map I'm doing, so workarounds to create the intended effect is fin. I just ...don't know how to call the unit to do what it did before being lured.
--------------------------------------------------------------
And I do not, nor intend, to learn and use JASS for this. I shouldn't need to, I would expect.
Thanks for taking your time in reading, and thanks even more if you decide to help me.