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problem with animations

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Level 15
Joined
Jul 9, 2008
Messages
1,552
im in the middle of a cineamatic and when my units are standing there they keep playing there stand animations what can i do so that they dont play any animations unless i trigger them to play there animations.

also got a problem playing my animation does this trigger look right it does to me they dont evan freeze but it displays the units in the group

  • Unit Group - Pick every unit in unit_group and do (Actions)
    • Loop - Actions
      • Game - Display to (All players) the text: (String((Number of units in unit_group)))
      • Animation - Play (Picked unit)'s stand 4 animation
      • Wait 0.50 seconds
      • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed

what have i done wrong with this trigger what can i do about units playing different stand animations when they stop moving
 
Level 9
Joined
Aug 27, 2009
Messages
473
The problem is the wait.
  • YourTrigger
    • Events
      • Player - YourEvents
    • Conditions
      • Player - YourConditions
    • Actions
      • Unit Group - Pick every unit in unit_group and do (Actions)
        • Game - Display to (All players) the text: (String((Number of units in unit_group)))
        • Animation - Play (Picked unit)'s stand 4 animation
      • Wait 0.50 seconds
      • Unit Group - Pick every unit in unit_group and do (Actions)
        • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
As you see, the wait is not supose to be in a Unit Group.

  • Wait 0.50 game-time seconds
is even better then waits.
 
Level 9
Joined
Aug 27, 2009
Messages
473
How how u maked this?

use the
  • tag and write something random, like this:
  • [TRIGGER]
  • RemoveAllNoobsFromHive
  • Events
    • Timer - Every 2.00 secounds of game time
  • Conditions
  • Actions
    • Player Group - Pick all players
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Picked Player) is A Noob) Equal to True
        • Then - Actions
          • Player - Remove (Picked Player) from HiveWorkShop
        • Else - Actions
          • Item - Create a item of type (Reputatuion) for (Picked Player)
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
so when the units stop walking or what not i have to pause them .. is that the only way?

EDIT: one more question
how can i stop dead units bodys from decaying
iv set the
combat - death type - can raise, does not decay

but the bodys still dissapear
 
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