-
PassiveMirrorImage Copy Copy Copy
-
Events
-
Unit - A unit Is attacked
-
-
Conditions
-
(Level of Passive MI for (Triggering unit)) Greater than 0
-
-
Actions
-
Set TempGroup = (Units owned by (Owner of (Triggering unit)) matching ((((Matching unit) is an illusion) Equal to True) and ((Level of Passive MI for (Matching unit)) Greater than 0)))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Number of units in TempGroup) Less than 5
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is an illusion) Equal to False
-
-
Then - Actions
-
Set Chance = ((Level of Passive MI for (Triggering unit)) x 10)
-
-
Else - Actions
-
Set Chance = ((Level of Passive MI for (Triggering unit)) x 6)
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Chance Greater than or equal to (Random integer number between 1 and 100)
-
-
Then - Actions
-
Set TempLoc00 = (Position of (Triggering unit))
-
Unit - Create 1 Dummy PASSIVE for (Owner of (Triggering unit)) at TempLoc00 facing 0.00 degrees
-
Unit - Add Inventory (Hero) to (Last created unit)
-
Hero - Create Item Passive MI and give it to (Last created unit)
-
Hero - Order (Last created unit) to use (Last created item) on (Triggering unit)
-
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
-
Custom script: call RemoveLocation(udg_TempLoc00)
-
-
Else - Actions
-
-
-
Else - Actions
-
-
Custom script: call DestroyGroup(udg_TempGroup)
-
-
Last edited: