Hi Hivers!
I've found a GUI version of the spells Juxtapose and Phantom Edge (Click Here for more Info about the spell) but it won't work, can someone tell me what the problem is?
they are linked to one another btw
I've found a GUI version of the spells Juxtapose and Phantom Edge (Click Here for more Info about the spell) but it won't work, can someone tell me what the problem is?
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Juxtapose
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Events
- Unit - A unit Is attacked
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Conditions
- (Attacking unit) Equal to Juxtapose_Hero
- ((Attacking unit) is an illusion) Equal to False
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Custom value of Juxtapose_Hero) Less than or equal to 7
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 1 and 100) Less than or equal to ((3 x (Level of Juxtapose for Juxtapose_Hero)) + ((Level of Phantom Edge for Juxtapose_Hero) x 2))
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Then - Actions
- Set Temp_point[2] = (Position of (Attacking unit))
- Unit - Create 1 Juxtapose for (Owner of (Attacking unit)) at Temp_point[2] facing Default building facing degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Add Juxtapose illusion to (Last created unit)
- Unit - Set level of Juxtapose illusion for (Last created unit) to (Level of Juxtapose for Juxtapose_Hero)
- Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetAttacker())
- Custom script: call RemoveLocation(udg_Temp_point[2])
- Unit - Set the custom value of Juxtapose_Hero to ((Custom value of Juxtapose_Hero) + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Phantom Edge
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Events
- Unit - A unit Is attacked
-
Conditions
- ((Attacking unit) is an illusion) Equal to True
- (Owner of (Attacking unit)) Equal to (Owner of Phantom_Edge)
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Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Custom value of Phantom_Edge) Less than or equal to 7
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Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 1 and 100) Less than or equal to ((Level of Phantom Edge for Phantom_Edge) x 2)
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Then - Actions
- Set Temp_point[3] = (Position of (Attacking unit))
- Unit - Create 1 Juxtapose for (Owner of (Attacking unit)) at Temp_point[3] facing Default building facing degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Add Phantom Edge (Illusion) to (Last created unit)
- Unit - Set level of Phantom Edge (Illusion) for (Last created unit) to (Level of Phantom Edge for Phantom_Edge)
- Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetAttacker())
- Custom script: call RemoveLocation(udg_Temp_point[3])
- Unit - Set the custom value of Phantom_Edge to ((Custom value of Juxtapose_Hero) + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
they are linked to one another btw
Last edited: