- Joined
- May 11, 2012
- Messages
- 2,103
Well, the problem is like this: When I learn the ability, the illusion summoning works ok until I reach the limit of 10 illusions. After that, it just doesn't works anymore.
The first Trigger:
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Illusions Init
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
- Hashtable - Create a hashtable
- Set IllusionCount = (Last created hashtable)
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Events
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Illusions
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Events
- Unit - A unit Is attacked
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Conditions
- (Level of Illusionate (Neutral Hostile 1) for (Attacking unit)) Greater than 0
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Actions
- Set Attacker = (Attacking unit)
- Set AttackerId = (Key (Attacking unit))
- Set TempPoint = (Position of Attacker)
- Custom script: set udg_IsIllusion = (LoadInteger(udg_IllusionCount, 2, udg_AttackerId) != null)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Attacker is an illusion) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- IsIllusion Equal to True
- (Random integer number between 1 and 100) Less than or equal to (7 x (Level of Illusionate (Neutral Hostile 1) for Attacker))
- (Load 0 of (Load 2 of AttackerId from IllusionCount) from IllusionCount) Less than 10
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Then - Actions
- Unit - Create 1 Dummy illusion for (Owner of Attacker) at TempPoint facing Default building facing degrees
- Unit - Hide (Last created unit)
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Add Dummy Illusionate to (Last created unit)
- Hashtable - Save (Load 2 of AttackerId from IllusionCount) as 1 of (Key (Last created unit)) in IllusionCount
- Custom script: call IssueTargetOrderById(GetLastCreatedUnit(), 852274, udg_Attacker)
- Hashtable - Save ((Load 0 of (Load 2 of AttackerId from IllusionCount) from IllusionCount) + 1) as 0 of (Load 2 of AttackerId from IllusionCount) in IllusionCount
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Attacker is A Hero) Equal to True
- (Random integer number between 1 and 100) Less than or equal to (10 x (Level of Illusionate (Neutral Hostile 1) for Attacker))
- (Load 0 of AttackerId from IllusionCount) Less than 10
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Then - Actions
- Unit - Create 1 Dummy for (Owner of Attacker) at TempPoint facing Default building facing degrees
- Unit - Hide (Last created unit)
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Add Dummy Illusionate to (Last created unit)
- Hashtable - Save AttackerId as 1 of (Key (Last created unit)) in IllusionCount
- Custom script: call IssueTargetOrderById(GetLastCreatedUnit(), 852274, udg_Attacker)
- Hashtable - Save ((Load 0 of AttackerId from IllusionCount) + 1) as 0 of AttackerId in IllusionCount
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Custom script: call RemoveLocation (udg_TempPoint)
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Events
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Illusions Summon
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Events
- Unit - A unit Spawns a summoned unit
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Conditions
- (Unit-type of (Summoning unit)) Equal to Dummy illusion
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Actions
- Hashtable - Save (Load 1 of (Key (Summoning unit)) from IllusionCount) as 2 of (Key (Summoned unit)) in IllusionCount
- Hashtable - Clear all child hashtables of child (Key (Summoning unit)) in IllusionCount
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Events
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Illusions Remove
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Events
- Unit - A unit Dies
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Conditions
- ((Triggering unit) is an illusion) Equal to True
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Actions
- Hashtable - Save ((Load 0 of (Load 2 of (Key (Triggering unit)) from IllusionCount) from IllusionCount) - 1) as 0 of (Load 2 of (Key (Triggering unit)) from IllusionCount) in IllusionCount
- Hashtable - Clear all child hashtables of child (Key (Triggering unit)) in IllusionCount
- Unit - Remove (Triggering unit) from the game
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Events
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Illusions Remove Dummy
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Triggering unit)) Equal to Dummy illusion
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Actions
- Hashtable - Clear all child hashtables of child (Key (Triggering unit)) in IllusionCount
- Unit - Remove (Triggering unit) from the game
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Events