- Joined
- Apr 21, 2010
- Messages
- 9
Im having trouble getting the knockback for this trigger to work. any help would be greatly Apreciated.
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Untitled Trigger 005
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Clash
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Actions
- Set KBAngle = (Angle from (Position of (Casting unit)) to (Position of (Target unit of ability being cast)))
- Set KBDistance = (400.00 x 0.04)
- Set RemainingTime = 40
- Hashtable - Save KBDistance as 0 of (Key (Target unit of ability being cast)) in (Last created hashtable)
- Hashtable - Save KBAngle as 1 of (Key (Target unit of ability being cast)) in (Last created hashtable)
- Hashtable - Save RemainingTime as 2 of (Key (Target unit of ability being cast)) in (Last created hashtable)
- Unit Group - Add (Target unit of issued order) to KBUnits
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Events
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Untitled Trigger 006
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Events
- Time - Every 0.04 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in KBUnits and do (Actions)
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Loop - Actions
- Set KBDistance = (Load 0 of (Key (Target unit of ability being cast)) from (Last created hashtable))
- Set KBAngle = (Load 1 of (Key (Target unit of ability being cast)) from (Last created hashtable))
- Set RemainingTime = (Load 2 of (Key (Target unit of ability being cast)) from (Last created hashtable))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RemainingTime Greater than 0
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Then - Actions
- Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by KBAngle towards KBDistance degrees)
- Hashtable - Save (RemainingTime - 4) as 2 of (Key (Target unit of ability being cast)) in (Last created hashtable)
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Else - Actions
- Hashtable - Clear all child hashtables of child (Key (Load 0 of (Key (Target unit of ability being cast)) in (Last created hashtable))) in (Last created hashtable)
- Hashtable - Clear all child hashtables of child (Key (Load 1 of (Key (Target unit of ability being cast)) in (Last created hashtable))) in (Last created hashtable)
- Hashtable - Clear all child hashtables of child (Key (Load 2 of (Key (Target unit of ability being cast)) in (Last created hashtable))) in (Last created hashtable)
- Unit Group - Remove all units of KBUnits from KBUnits
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If - Conditions
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Loop - Actions
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Unit Group - Pick every unit in KBUnits and do (Actions)
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Events