- Joined
- Nov 21, 2008
- Messages
- 316
What do i need to add to my trigger to limit images to 5
-
Juxtapose
-
Events
- Unit - A unit Is attacked
-
Conditions
- ((Attacking unit) has buff Juxtapose ) Equal to True
-
Actions
- Set J_Hero = (Attacking unit)
- Set J_Hero_Loc = (Position of J_Hero)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Juxtapose for J_Hero) Equal to 1
- (Random integer number between 1 and 100) Greater than 97
-
Then - Actions
- Unit - Create 1 J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
- Set J_Dummy = (Last created unit)
- Hero - Create Wand of Illusion and give it to J_Dummy
- Hero - Order J_Dummy to use (Last created item) on J_Hero
- Unit - Remove J_Dummy from the game
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Juxtapose for J_Hero) Equal to 2
- (Random integer number between 1 and 100) Greater than 94
-
Then - Actions
- Unit - Create 1 J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
- Set J_Dummy = (Last created unit)
- Hero - Create Wand of Illusion and give it to J_Dummy
- Hero - Order J_Dummy to use (Last created item) on J_Hero
- Unit - Remove J_Dummy from the game
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Juxtapose for J_Hero) Equal to 3
- (Random integer number between 1 and 100) Greater than 91
-
Then - Actions
- Unit - Create 1 J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
- Set J_Dummy = (Last created unit)
- Hero - Create Wand of Illusion and give it to J_Dummy
- Hero - Order J_Dummy to use (Last created item) on J_Hero
- Unit - Remove J_Dummy from the game
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Juxtapose for J_Hero) Equal to 4
- (Random integer number between 1 and 100) Greater than 88
-
Then - Actions
- Unit - Create 1 J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
- Set J_Dummy = (Last created unit)
- Hero - Create Wand of Illusion and give it to J_Dummy
- Hero - Order J_Dummy to use (Last created item) on J_Hero
- Unit - Remove J_Dummy from the game
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Custom script: call RemoveLocation(udg_J_Hero_Loc)
-
Events