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Events
- Unit - A unit Is attacked
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Conditions
- (Level of Passive MI for (Triggering unit)) Greater than 0
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Actions
- Set TempGroup = (Units owned by (Owner of (Triggering unit)) matching ((((Matching unit) is an illusion) Equal to True) and ((Level of Passive MI for (Matching unit)) Greater than 0)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in TempGroup) Less than 5
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is an illusion) Equal to False
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Then - Actions
- Set Chance = ((Level of Passive MI for (Triggering unit)) x 10)
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Else - Actions
- Set Chance = ((Level of Passive MI for (Triggering unit)) x 6)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Chance Greater than or equal to (Random integer number between 1 and 100)
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Then - Actions
- Set TempLoc00 = (Position of (Triggering unit))
- Unit - Create 1 Dummy PASSIVE for (Owner of (Triggering unit)) at TempLoc00 facing 0.00 degrees
- Unit - Add Inventory (Hero) to (Last created unit)
- Hero - Create Item Passive MI and give it to (Last created unit)
- Hero - Order (Last created unit) to use (Last created item) on (Triggering unit)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_TempLoc00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
- Custom script: call DestroyGroup(udg_TempGroup)
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Events
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