Problem with 3 skills

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Level 6
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Apr 5, 2018
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The three of skills of heroes on my map don't work.
This is no hard coded, but bashes with crits work on monsters (but no on heroes)
Critical Load (chance to stun enemies and x2 crit but crit don't work)
Strong Bumper (chance to stun enemies x1,25 crit but crit don't work)
Space Robes (percentage armor bonus aura works on monsters but no on heroes)
I really need your help.
 
Level 9
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Jul 30, 2018
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We really need more information: we can't magically know what you have done if you don't tell us. You don't go to a doctor and say "I'm hurt, heal me". You have to explain how and where it hurts.

Why don't your spells work? What happens, but should not happen? What should happen, but doesn't happen? Are they made with triggers? Show the triggers. Are they made in the Object Editor? Show screenshots. Heck, post the map if you have absolutely no idea what's going on.
 
Level 6
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I want made percentage armor aura on hero. Percentage armor aura works on normal units. This percentage aura don't work on hero, why? Hero have 6 armor and this is not increased if I pick this hero, this is start ability for this hero.
 
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Level 8
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Critical Load (chance to stun enemies and x2 crit but crit don't work)
Strong Bumper (chance to stun enemies x1,25 crit but crit don't work)
How is this done? Is it bash that triggers a crit? A crit that triggers a bash? How have you currently attempted to implement it?
Either way, what I'd assume to be the easiest way to do this, is to fire a storm bolt or firebolt based skill from a dummy to cause the stun whenever a crit is performed. I'm not entirely certain how to track a crit, though. It's possible that Bribe's Damage Engine has a function for it, but I am not an expert on that, sadly.
 
Level 8
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May 21, 2019
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I think this is work of natural armor. Percentage bonus increase natural armor of unit, but not increase agility based armor and armor from items. I think I need code or good trigger to this spell.
Percentage based skills tend to boost base amounts.
Base agility based armor tends to be counted as part of the "base amount", so that should work. Item based armor or agility bonuses shouldn't work that way though.
 
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