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Problem Exporting A Particular Skeleton With Neodex (Matter Resolved - Threat can be Deleted)

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Aug 6, 2014
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Hai there!


So I've got interest in a model and I've got all of its textures, model and animation available to me. However I've realized that the bones itself, that come with the animation, are giving me some issues with the Neodex Exporter (Which is within 3DS Max 2012).

Error.pngListener.png

The monster model itself exports just fine but theres something wrong with the skeleton model. I've tried to remove the animations to see where the issue was present and still it gave me the error so it must be the skeleton model itself I assume.

I'll leave the 3DX Max file below so you can have a look for yourself as well. Hopefully we can find a solution for this as the animation is directly tied to these bones which would be crucial to lose.
 

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  • Headcutter - Skeleton.max
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