Hey normalice,
Thanks for creating this map, this is very interesting. There are like 2 4 ways on each sideof the map, that could create very good games. It is very innnovative.
I am always focused on the balance between position. We can admit some minor advantages but I think the map need some corrections :
red/blue : only have access to the 4 mid mines that will be contested by all players. Others pos have an easy access to a golem expand, not them. They are practically surrounded between two players and will have to fight wherever they go
purp/teal : easy access to 4 mines, lot of space, easy access to gold and creep from the side of the map
green/pink/orange/yellow : in between situation but those guys will attack red and blue early, pretty much their victims every games.
How I would fix :
- keep the prism idea but push green/pink/orange/yellow little closer to purp/teal pos to give red/blue more space to develop. They will have more interest in creeping the back than rushing red/blue.
- rotate the 4 mid mines in a way that each player has an obvious natural expand. they can fight for the others as well but the "natural" should be clearly pathed to the 4 mains. Its hard to explain, keep the exact same layout, just a rotation.
Other minor stuff :
- Lab on mid is not usefull. You need shredder when you are tier 1 and you wont creep that camp before t3. I would put somehting else or just a nice graphic useless building. Lol maybe a church which would separate the two red camps
- Except for the main, the rest of the terrains are kinda naked. No trees on expo, not much details. I'd like more detail on the water elemental camp, they kinda spawn out of nowhere. Murlocs usually have a couple more huts etc... BUt thats a minor thing.
Overall I think it would make a very good ffa map. It has what I like in LastManStanding map (two side battling, each winner playing a final) but it does not have its negative points : both sides of map can interact very early, there is no imba dragon roost or those kind of stupid thing. If you can make mid position less oppressed, It can work out very well!
Thanks for making this