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Princess Nuala (HoS)

So here is another model I made some time ago as a bonus for HoS resource pack. I forgott to include the princess in the pack, so sorry abotu that and here it is, separated.

Hope you will like it.

Her backstory was that she is renegade princess hunting demons in th vast undeground systems under Kalimdor, after the sundering.

Skin was made by Rommel and GhostTruster, credits goes to them. Original model was made by Tarrasque, permission to to edit this model as a part of HoS resources were made by both Rommel and Tarrasque.
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Contents

Princess Nuala (HoS) (Model)

Princess Nuala (HoS) (Icon)

Reviews
HappyCockroach
Works well in-game and looks good. Approved.
Huge boobs and nice animations, what more can u want from a model? I'll say that the stand ready animation could be better, a little more action-ish looking stance would be better. The animations are kinda robotic, but they look VERY AWESOME. SOLID 5/5 gg wp
 
First of all: Fantastic to see HoS models coming out again (man I need to get on that...)

So yeah. Pretty great model. Small & simple, but very cool. I won't speak to her... bust. But my only concerns might be the relatively intricate little details (like those hair-doodads) that would be lost in-game, as well as the overly-intricate & flimsy-looking weapon. With a few touches (& a more Warcraft-y weapon), I imagine this would fit in quite well.

Still a great model. 4/5
 
Neat to the bone. 4.25/5.
That death animation doesn't move the hero glow from the weapons to them when they fall but instead remains in the hero's had as if the model would still be holding the weapons.
The pony tail is not affected by gravity when the model jumps or attacks.

Also:
I won't speak to her... bust.
 
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You're great modeler and your models are awesome, but you use too many polygons man. 4000 polygons for a simply hero model is too much if you ask me. And not only this, you have other models that have some big amount of polygons. It does affect file size, not that much, but I myself senced some bugging with the models that have too many polygons, and 4000 is too much for warcraft. I didn't check the model in some model editor but judging from the site model viewer the model has too much polygons used for hair.
 
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