1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. The poll for our 11th Music Contest is up! Help us choose the most awesome cinematic tracks by casting a vote!
    Dismiss Notice
  3. Melee Mapping contest #3 - Poll is up! Vote for the best 4v4 melee maps!
    Dismiss Notice
  4. The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!
    Dismiss Notice
  5. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice

PreventSave - Disable Game Saving

Submitted by TriggerHappy
This bundle is marked as approved. It works and satisfies the submission rules.
I've included a GUI version inside the map, but the vJass version is suggested.

Update 1
Update 2

[Snippet] PreventSave

Keywords:
save,disable,game,prevent,saving
Contents

PreventSave (Map)

Reviews
Moderator
15:21, 21st Nov 2009 The_Reborn_Devil: This is quite useful and it's a pretty neat idea. It's pretty simple though, but it's still nice and I doubt there are many (if any except you and those who have seen this) who know of this trick. Status:...
  1. 15:21, 21st Nov 2009
    The_Reborn_Devil:
    This is quite useful and it's a pretty neat idea.
    It's pretty simple though, but it's still nice and I doubt there are many (if any except you and those who have seen this) who know of this trick.

    Status: Approved
    Rating: Recommended
     
  2. The_Witcher

    The_Witcher

    Joined:
    Dec 29, 2008
    Messages:
    229
    Resources:
    13
    Tools:
    1
    Spells:
    12
    Resources:
    13
    Review

    Review of your vJass version:
    Idea

    Wow :D
    I never saw something like this here before!!
    it's new and useful so
    5/5

    Coding

    Well good systems don't always require tons of code!
    this system is very short but works great!
    In addition I couldn't find leaks
    5/5

    Documentation

    enough documentation so everybody understands it
    4/5

    Result

    A very useful system for some map makers, but they
    should tell the player that they use this system or they will
    wonder where their save game is :D

    Overall: (5+5+4)/3 = 4.7 --> 5
    Vote for Approval = Yes
    +rep = Yes


    PM me when you want me to look over your ressource again
     
  3. YourNameHere

    YourNameHere

    Joined:
    Apr 29, 2007
    Messages:
    745
    Resources:
    4
    Maps:
    1
    Spells:
    2
    JASS:
    1
    Resources:
    4
    You must be really bored to find such things :D
    I haven't looked over the code, but since I know you're a decent coder I believe it's fine.
    Vote for approval, it's really useful enough :)
     
  4. eleljrk

    eleljrk

    Joined:
    Aug 27, 2009
    Messages:
    461
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    Looks nice, i vote for approval.
    This can be very useful.. :)
     
  5. RaidonGod

    RaidonGod

    Joined:
    Oct 7, 2008
    Messages:
    284
    Resources:
    5
    Models:
    3
    Icons:
    2
    Resources:
    5
    whoooa ... this is f**kin' awesome :D
    Someone can't share his saves know and save heroses of another persons for his account.
    I'm impressed ... no ... I'm stunned!!! :razz:
    Its epic and very very useful :grin:
    5/5 +rep!
     
  6. X-OMG-X

    X-OMG-X

    Joined:
    Nov 10, 2008
    Messages:
    1,942
    Resources:
    16
    Icons:
    1
    Skins:
    3
    Maps:
    2
    Spells:
    8
    Template:
    1
    Tutorials:
    1
    Resources:
    16
    Lol how the hell did you get the idea? :p
     
  7. Vercas

    Vercas

    Joined:
    Dec 9, 2007
    Messages:
    2,604
    Resources:
    1
    Spells:
    1
    Resources:
    1
    That sound is annoying...
    But still, 5/5 and voting for approval.
     
  8. Azsure

    Azsure

    Joined:
    Dec 24, 2008
    Messages:
    572
    Resources:
    5
    Models:
    4
    Maps:
    1
    Resources:
    5
    I was thinking on something like this before, but i didn't knew how do that
    Good work! 5/5
     
  9. reason 3

    reason 3

    Joined:
    Aug 11, 2009
    Messages:
    1,549
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Unique idea...could prove usefull for quite some maps.
    5/5!
     
  10. Slaydon

    Slaydon

    Joined:
    Jan 6, 2008
    Messages:
    2,432
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    this would be awesome for rpgs, and orpgs, like last chance to save before boss!
     
  11. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,752
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Yeah slaydon is right, muhahahaha gonna use it right now:) +rep and vote for approval^^
     
  12. kola

    kola

    Joined:
    Sep 11, 2009
    Messages:
    1,534
    Resources:
    121
    Icons:
    115
    Packs:
    2
    Skins:
    1
    Spells:
    3
    Resources:
    121
    this can be rly usefull for some games
     
  13. Darkdread

    Darkdread

    Joined:
    Sep 12, 2008
    Messages:
    94
    Resources:
    0
    Resources:
    0
    HAAAAAAAAAAAAAAA Nice Idea =) 5/5 Good , I Love Your Idea !!
     
  14. reason 3

    reason 3

    Joined:
    Aug 11, 2009
    Messages:
    1,549
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    If you really wanna say something..then just post the code, don't simply spam.

    (i guess my post can be considered as a spam too, then!! ) :hohum:
     
  15. TriggerHappy

    TriggerHappy

    Code Moderator

    Joined:
    Jun 23, 2007
    Messages:
    3,538
    Resources:
    22
    Spells:
    11
    Tutorials:
    2
    JASS:
    9
    Resources:
    22
    Updated
    • GetLocalPlayer()
      now initialized.
    • GAME_ALLOW_SAVE changed to GameAllowSave.
    • Demo map more polished and typo fix.
    • Documentation modified.
     
  16. Maker

    Maker

    Joined:
    Mar 6, 2006
    Messages:
    9,193
    Resources:
    17
    Maps:
    2
    Spells:
    14
    Tutorials:
    1
    Resources:
    17
  17. TriggerHappy

    TriggerHappy

    Code Moderator

    Joined:
    Jun 23, 2007
    Messages:
    3,538
    Resources:
    22
    Spells:
    11
    Tutorials:
    2
    JASS:
    9
    Resources:
    22
    Was an accident; fixed.
     
  18. Luorax

    Luorax

    Joined:
    Aug 7, 2009
    Messages:
    1,301
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Please tell me it's not because of this "vjass standard n+1" thingie. Please, I beg you.
     
  19. TriggerHappy

    TriggerHappy

    Code Moderator

    Joined:
    Jun 23, 2007
    Messages:
    3,538
    Resources:
    22
    Spells:
    11
    Tutorials:
    2
    JASS:
    9
    Resources:
    22
    Constants are generally in caps, across all languages (and this isn't a constant).
    It has nothing to do with it being vJass?