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Preventing Selecting units through doodads/destructables

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Level 10
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Sep 21, 2007
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517
Any way to fix this bug? i changed several options for mouse selection to try to hide it, but it still seems some destructables/doodads dont show the unit being clicked, and some do.

for example, a tree can block prevent the unit to be detected through mouse movement, while a gate cannot.

thanks for your time
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
Any way to fix this bug? i changed several options for mouse selection to try to hide it, but it still seems some destructables/doodads dont show the unit being clicked, and some do.

for example, a tree can block prevent the unit to be detected through mouse movement, while a gate cannot.

thanks for your time
Once upon a time...when i was making the basic terrain of my map,and i was testing it a noticed this too.I had placed 2 cages,one of them was selectable and the other was not.I hadn't changed anything,so i was something like :eek:
What the hell is going on here i said?Never found the answer...
 
Level 10
Joined
Sep 21, 2007
Messages
517
you mean change their model file? though wouldnt that change the vertexes of the model itself ? and i mean like the cursor detecting a units presence, not the vision :]

please more about the suggestion, i may go somewhere from here :p

someone please... help me out if u have any information, i cannot risk taking that alternative :(
 
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