How do I prevent spiked carapace from affecting certain units like Bosses or even to reduce the effect?
Something in "Targets Allowed" maybe or something I can do in triggers?
Thanks!
Try changing the Targets allowed to unaffect Ancient Classification and add the Ancient Classification to all bosses. Not sure if this will work but you can test.
To reduce the effect, trigger is the only way I can think of. Using a damage detection system, you can trigger the reflected damage to the damage source.
I actually already tried the Ancient target thing and it doesn't work. Turns out that changing the Targets Allowed at all makes no change to the spell.
I have been messing with triggers and cannot figure out any way to do it because there is no condition to specify what kind of damage is being done (aka I need ability damage source not unit damage source). Damage is damage. And I can not use the return damage factor of the ability as a method using math to replace damage on the attacking unit because I don't know which order the ability does damage. For example does it return 40% of FULL damage or 40% of damage done AFTER taking into account armor, attack type, etc. (Tests for dmg aren't consistent)
Are you using a custom Spiked Carapace ability? If changing "Targets allowed" in your custom Spiked Carapace in the ability editor didn't work... maybe try changing the "Targets allowed" in the base Spiked Carapace ability. Some abilities do have that kind of bug (Carrion Swarm)
Are you using a custom Spiked Carapace ability? If changing "Targets allowed" in your custom Spiked Carapace in the ability editor didn't work... maybe try changing the "Targets allowed" in the base Spiked Carapace ability. Some abilities do have that kind of bug (Carrion Swarm)