- Joined
- Jun 16, 2007
- Messages
- 1,574
Ok Valkmeire Created me this Trigger
Is their away to make this trigger detect the right unit.
so lets say i was "Super Saiyan Goku" and i clicked "Power Up" insted of having a annoying "normal Aura" it gave me a "Super Saiyan Aura" and i obtained the right sound clip.
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power up begin
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to PowerUp
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Actions
- Set PowerUpCaster = (Casting unit)
- Set PowerUpPoint = (Position of PowerUpCaster)
- Unit - Create 1 Aura for (Owner of PowerUpCaster) at PowerUpPoint facing Default building facing degrees
- Set PowerUpDummy[0] = (Last created unit)
- Unit - Move PowerUpDummy[0] instantly to PowerUpPoint
- Animation - Change PowerUpDummy[0]'s animation speed to 300.00% of its original speed
- Unit - Add a 0.20 second Generic expiration timer to PowerUpDummy[0]
- Camera - Shake the camera for (Owner of PowerUpCaster) with magnitude 13.00
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Events
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power up effect
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to PowerUp
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Actions
- Wait 0.10 seconds
- Unit - Pause PowerUpCaster
- Sound - Play powerup <gen> at 100.00% volume, attached to PowerUpCaster
- Custom script: call RemoveLocation(udg_PowerUpPoint)
- Set PowerUpDummy[0] = No unit
- Wait 1.00 seconds
- Camera - Stop swaying/shaking the camera for (Owner of PowerUpCaster)
- Unit - Unpause PowerUpCaster
- Set PowerUpCaster = No unit
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Events
Is their away to make this trigger detect the right unit.
so lets say i was "Super Saiyan Goku" and i clicked "Power Up" insted of having a annoying "normal Aura" it gave me a "Super Saiyan Aura" and i obtained the right sound clip.