- Joined
- Jul 7, 2008
- Messages
- 332
Hello.
I downloaded Ice Shard by SSDBZ.
Ice Shard - The Hive Workshop - A Warcraft III Modding Site
I imported it to my map and it works fine theres just only 1 problem.
It damages a unit only once, means if I use it on unit the units get 100 dmg for example the next time I use it on the same unit it does 0 damage.
I don't know whats the problem, please help.
I'm sure its something in the trigger, I tried to change abilities in F6 didn't help.
I downloaded Ice Shard by SSDBZ.
Ice Shard - The Hive Workshop - A Warcraft III Modding Site
I imported it to my map and it works fine theres just only 1 problem.
It damages a unit only once, means if I use it on unit the units get 100 dmg for example the next time I use it on the same unit it does 0 damage.
I don't know whats the problem, please help.
I'm sure its something in the trigger, I tried to change abilities in F6 didn't help.
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Ice Shard
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Ice Shard
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Actions
- Set LocPoint1 = (Position of (Casting unit))
- Set LocPoint2 = (Target point of ability being cast)
- Set LocPoint3 = (LocPoint1 offset by 50.00 towards (Angle from LocPoint1 to LocPoint2) degrees)
- Set TempUnitGroup = (Units within 512.00 of LocPoint1 matching (((Matching unit) is A Hero) Equal to True))
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Unit Group - Pick every unit in TempUnitGroup and do (Actions)
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Loop - Actions
- Camera - Shake the camera for (Owner of (Picked unit)) with magnitude (Real(((Level of (Ability being cast) for (Casting unit)) x 2)))
- Camera - Sway the camera target for (Owner of (Picked unit)) with magnitude (Real(((Level of (Ability being cast) for (Casting unit)) x 3))) and velocity 200.00
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Loop - Actions
- Custom script: call DestroyGroup( udg_TempUnitGroup )
- Special Effect - Create a special effect at LocPoint3 using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
- Set Spec1 = (Last created special effect)
- Special Effect - Create a special effect at LocPoint3 using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
- Set Spec2 = (Last created special effect)
- Unit - Create 1 Ice Shard for (Owner of (Casting unit)) at LocPoint3 facing (Angle from LocPoint1 to LocPoint2) degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Animation - Change (Last created unit)'s size to ((250.00 + (Real(((Level of (Ability being cast) for (Casting unit)) x 10))))%, (250.00 + (Real(((Level of (Ability being cast) for (Casting unit)) x 10))))%, (250.00 + (Real(((Level of (Ability being cast) for (Casting unit)) x 10))))%) of its original size
- Custom script: call RemoveLocation( udg_LocPoint3 )
- Set LocReal = ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 4.00)
- Unit - Order (Last created unit) to Move To LocPoint2
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
- Set LocPoint3 = (LocPoint1 offset by ((Real((Integer A))) x 200.00) towards (Angle from LocPoint1 to LocPoint2) degrees)
- Unit - Create 1 Dummy Boom for (Owner of (Triggering unit)) at LocPoint3 facing Default building facing degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Set TempUnitGroup = (Units within 300.00 of LocPoint3 matching ((((Owner of (Matching unit)) is an ally of (Owner of (Triggering unit))) Equal to False) and (((Matching unit) is An Ancient) Equal to False)))
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Unit Group - Pick every unit in TempUnitGroup and do (Actions)
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Loop - Actions
- Unit - Cause (Last created unit) to damage (Picked unit), dealing LocReal damage of attack type Normal and damage type Normal
- Unit - Add classification of An Ancient to (Picked unit)
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Loop - Actions
- Custom script: call DestroyGroup( udg_TempUnitGroup )
- Custom script: call RemoveLocation( udg_LocPoint3 )
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Loop - Actions
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
- Set LocPoint3 = (LocPoint1 offset by ((Real((Integer A))) x 200.00) towards (Angle from LocPoint1 to LocPoint2) degrees)
- Set TempUnitGroup = (Units within 300.00 of LocPoint3 matching ((((Owner of (Matching unit)) is an ally of (Owner of (Triggering unit))) Equal to False) and (((Matching unit) is An Ancient) Equal to False)))
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Unit Group - Pick every unit in TempUnitGroup and do (Actions)
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Loop - Actions
- Unit - Remove classification of An Ancient from (Picked unit)
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Loop - Actions
- Custom script: call DestroyGroup( udg_TempUnitGroup )
- Custom script: call RemoveLocation( udg_LocPoint3 )
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Loop - Actions
- Set LocPoint3 = (LocPoint1 offset by ((Real((Integer A))) x 375.00) towards (Angle from LocPoint1 to LocPoint2) degrees)
- Environment - Create a 3.00 second wave deformation from LocPoint1 to LocPoint3 with radius 400.00, depth 128.00, and a 1.00 second trailing delay
- Custom script: call RemoveLocation( udg_LocPoint1 )
- Custom script: call RemoveLocation( udg_LocPoint2 )
- Custom script: call RemoveLocation( udg_LocPoint3 )
- Wait 1.00 seconds
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Camera - Stop swaying/shaking the camera for (Picked player)
- Special Effect - Destroy Spec1
- Special Effect - Destroy Spec2
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Loop - Actions
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Events