- Joined
- Sep 11, 2013
- Messages
- 327
Hi there!
I wanted to make an item which reveal the entire map for 12 seconds. If team 2 use that item, each team 2 must receive pings for each postion of team 1.
Right now, with this trigger, if TEAM1 move, the ping will remain in the same position and is not good because i want the ping to follow the TEAM1 for 12 seconds.
I tried this with my friend, but this is not MUI and will create problems if i spam the item 2 times in a row.
Thanks for help!
Edit: I made a little mistake(I confused TEAM1 with TEAM2) in post and now i correct it, sorry
I wanted to make an item which reveal the entire map for 12 seconds. If team 2 use that item, each team 2 must receive pings for each postion of team 1.
-
Omniscience Aluvians Pings
-
Events
- Unit - A unit Uses an item
-
Conditions
- (Item-type of (Item being manipulated)) Equal to Potion of Omniscience
- ((Owner of (Hero manipulating item)) is in PG_TEAM2) Equal to True
-
Actions
-
Unit Group - Pick every unit in UG_TEAM1 and do (Actions)
-
Loop - Actions
- Cinematic - Ping minimap for PG_TEAM2 at (Position of (Picked unit)) for 12.00 seconds, using a Simple ping of color (100.00%, 0.00%, 0.00%)
-
Loop - Actions
-
Unit Group - Pick every unit in UG_TEAM1 and do (Actions)
-
Events
Right now, with this trigger, if TEAM1 move, the ping will remain in the same position and is not good because i want the ping to follow the TEAM1 for 12 seconds.
I tried this with my friend, but this is not MUI and will create problems if i spam the item 2 times in a row.
-
Omniscience Lixtrons Pings
-
Events
- Unit - A unit Uses an item
-
Conditions
- (Item-type of (Item being manipulated)) Equal to Potion of Omniscience
- ((Owner of (Hero manipulating item)) is in PG_TEAM2) Equal to True
-
Actions
- Trigger - Turn on Ping Every 1 Sec <gen>
- Wait 12.00 seconds
- Trigger - Turn on Turn off Ping <gen>
-
Events
-
Ping Every 1 Sec
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in UG_TEAM1 and do (Actions)
-
Loop - Actions
- Cinematic - Ping minimap for PG_TEAM2 at (Position of (Picked unit)) for 1.00 seconds, using a Simple ping of color (100.00%, 0.00%, 0.00%)
-
Loop - Actions
-
Unit Group - Pick every unit in UG_TEAM1 and do (Actions)
-
Events
-
Turn off Ping
-
Events
- Time - Every 0.10 seconds of game time
- Conditions
-
Actions
- Trigger - Turn off Ping Every 1 Sec <gen>
- Trigger - Turn off (This trigger)
-
Events
Thanks for help!
Edit: I made a little mistake(I confused TEAM1 with TEAM2) in post and now i correct it, sorry
Last edited: