PotH, also known as Pahlawan of the Hutan.
This is a team versus map, up to 5 players on both teams.
The original idea is inspired by DotA gameplay. Both teams have to push against enemy towers, destroy their base, etc.
What is unique about this map:
- I use Human and Orc instead of Night Elf and Undead.
- When a tower is destroyed, the army (commonly known as Creeps) of the destroying team gets an upgrade.
- The stats of heroes are only gained upon using Powerup Potions (originally known as Tome of Agility/Strength/Intelligence).
- The game ends in two conditions: 1) When a base is destroyed, the kills of winning team is more than losing team by a certain amount. 2) At any point of the game before a base is destroyed, a player kills 30 times.
This game is still in its early stages, therefore:
- More things can be added in in future versions.
- Expect some bugs.
- Please point out incorrect tooltips.
- Let me know about uncredited ideas so that I can add them in.
- Please provide as much feedback as possible regarding balancing.
- This map is not ready for real teamplay yet, although you can do so if you wish to.
- I enabled a AI-controlled unit for single players.
I'm hoping to get some testers to try out and let me know areas to be improved.
This is a team versus map, up to 5 players on both teams.
The original idea is inspired by DotA gameplay. Both teams have to push against enemy towers, destroy their base, etc.
What is unique about this map:
- I use Human and Orc instead of Night Elf and Undead.
- When a tower is destroyed, the army (commonly known as Creeps) of the destroying team gets an upgrade.
- The stats of heroes are only gained upon using Powerup Potions (originally known as Tome of Agility/Strength/Intelligence).
- The game ends in two conditions: 1) When a base is destroyed, the kills of winning team is more than losing team by a certain amount. 2) At any point of the game before a base is destroyed, a player kills 30 times.
This game is still in its early stages, therefore:
- More things can be added in in future versions.
- Expect some bugs.
- Please point out incorrect tooltips.
- Let me know about uncredited ideas so that I can add them in.
- Please provide as much feedback as possible regarding balancing.
- This map is not ready for real teamplay yet, although you can do so if you wish to.
- I enabled a AI-controlled unit for single players.
I'm hoping to get some testers to try out and let me know areas to be improved.