- Joined
- Sep 2, 2004
- Messages
- 92
On my map there are 3 teams. And each team has 4 players, 1 comp and 3 human. I need to know how to make it so all the human players can buy items from the computer's shops, but I tried once, and everyone from any team could buy from the shop, I just want players from that team to be able to shop from there.
To the second part, I need to figure out how to hire mercenaries, but not just one at a time. I want like a choice in the shop for "Mercenaries" and then when you click it, 5 or so mercenaries spawn just outside the shop.
And thirdly, I'm having the shops be upgradable. I also want to have a warning system everytime a team loses an outpost, which are where these shops are. But I have a thing where when an outpost is destroyed, any team may set up a new base there. How do I make it so whenever an outpost, be it new or from the start, is destroyed that it keeps telling people it was destroyed and not just the first time. If I'm making sense? Also, I tried a method, but would run into problems when someone upgrade's their outpost base, 'cause then it'll say the base was destroyed, if anyone catches how I did that.
To the second part, I need to figure out how to hire mercenaries, but not just one at a time. I want like a choice in the shop for "Mercenaries" and then when you click it, 5 or so mercenaries spawn just outside the shop.
And thirdly, I'm having the shops be upgradable. I also want to have a warning system everytime a team loses an outpost, which are where these shops are. But I have a thing where when an outpost is destroyed, any team may set up a new base there. How do I make it so whenever an outpost, be it new or from the start, is destroyed that it keeps telling people it was destroyed and not just the first time. If I'm making sense? Also, I tried a method, but would run into problems when someone upgrade's their outpost base, 'cause then it'll say the base was destroyed, if anyone catches how I did that.