Moderator
M
Moderator
Later that year, ap0: Rejected
04:51, 15th May 2010
ap0calypse: Reset to pending
04:51, 15th May 2010
ap0calypse: Reset to pending
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Approved
ok then can you help me design a better description?
Not my job.ok then can you help me design a better description?

Events

Time - Elapsed game time is 5.00 seconds
Conditions

Troller Equal to Troller
Actions

Unit - Order (Matching unit) to Follow Eternity Well 0000 <gen>

Untitled Trigger 001

Events


Map initialization

Conditions

Actions


Floating Text - Create floating text that reads I Am Icuyyy And i a... above Icuyyy (Night Elf Form) 0001 <gen> with Z offset 0.00, using font size 20.00, color (25.00%, 25.00%, 100.00%), and 0.00% transparency


Camera - Lock camera target for Player 1 (Red) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 2 (Blue) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 3 (Teal) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 4 (Purple) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 5 (Yellow) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 6 (Orange) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 7 (Green) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 8 (Pink) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 9 (Gray) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Camera - Lock camera target for Player 10 (Light Blue) to Icuyyy (Night Elf Form) 0001 <gen>, offset by (0.00, 0.00) using Default rotation


Wait 7.00 game-time seconds


Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 7 (Green) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 9 (Gray) to standard game-view over 0.00 seconds


Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.00 seconds


Special Effect - Create a special effect at (Center of Region 004 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl


Special Effect - Create a special effect at (Center of Region 004 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl


Unit - Remove Icuyyy (Night Elf Form) 0001 <gen> from the game


Floating Text - Destroy (Last created floating text)
Spellsrevive

Events


Unit - A unit Dies

Conditions


(Unit-type of (Dying unit)) Equal to (==) Poster

Actions


Wait 11.00 game-time seconds


If ((Random integer number between 1 and 4) Equal to (==) 1) then do (Unit - Move (Triggering unit) instantly to (Random point in Region 003 <gen>)) else do (Do nothing)


If ((Random integer number between 1 and 4) Equal to (==) 2) then do (Unit - Move (Triggering unit) instantly to (Random point in Region 001 <gen>)) else do (Do nothing)


If ((Random integer number between 1 and 4) Equal to (==) 3) then do (Unit - Move (Triggering unit) instantly to (Random point in Region 002 <gen>)) else do (Do nothing)


If ((Random integer number between 1 and 4) Equal to (==) 4) then do (Unit - Move (Triggering unit) instantly to (Random point in Region 000 <gen>)) else do (Do nothing)
Outwards

Events


Unit - A unit enters Region 005 <gen>


Unit - A unit enters Region 006 <gen>


Unit - A unit enters Region 007 <gen>


Unit - A unit enters Region 008 <gen>

Conditions

Actions


Unit - Move (Triggering unit) instantly to (Center of Region 000 <gen>)
ItemRandom

Events


Time - Every 150.00 seconds of game time

Conditions

Actions


Item - Create Orb of Electricity at (Random point in Region 009 <gen>)


Cinematic - Ping minimap for (All players) at (Position of (Last created item)) for 2.00 seconds


Game - Display to (All players) the text: The Orb has been fo...


Item - Create Ring of Warcraft at (Random point in Region 009 <gen>)


Cinematic - Ping minimap for (All players) at (Position of (Last created item)) for 2.00 seconds


Game - Display to (All players) the text: The Ring has been f...


Item - Create Crown of Power at (Random point in Region 009 <gen>)


Cinematic - Ping minimap for (All players) at (Position of (Last created item)) for 2.00 seconds


Game - Display to (All players) the text: The Crown has been ...
Itemrandomarmor

Events


Time - Elapsed game time is 50.00 seconds

Conditions

Actions


Item - Create Anti-Virus Armor at (Random point in Region 009 <gen>)


Cinematic - Ping minimap for (All players) at (Position of (Last created item)) for 2.00 seconds


Game - Display to (All players) the text: The Armor has been ...

