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Possible memory leak

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Apr 3, 2006
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After about 2 hours or so of playing my RPG map on a LAN, it disconnects the players. Is this due to severe memory leaks that have built up over the course of the map and the map gets to a certain point and will not allow any more leaks or something?
 
i read somewhere that WE has a maximum limit of stored data during a game. but i don't know where i read this and it could be totally wrong what i'm actually telling here.
 
It can have many more handles than that...

You're either having too many memory leaks (likely), or you have a synchronisation error somewhere.
 
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