• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

Possible Action-RPG...i need a team!

Status
Not open for further replies.
Level 1
Joined
Feb 17, 2014
Messages
1
:)

Project name: -
Players: 8-10
Genre: Action RPG & PVP Arena

About the game:

A Diablo like+ORPG!

What i need!

2 triggerers, 1 must be able to work with Jass and vJass!
1-2 Terrainers
A Designer for icons and any other visual resources that might be needed

If you have any questions please PM me!
 
Level 14
Joined
Sep 28, 2011
Messages
968
Probably him and I have seen more than one user loosing days doing the items an 50 lines lua code would have generated so I would like to know if Druu96 knows the lua object generation or wants to make original items who can not be procedurally generated in an trivial way.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Probably him and I have seen more than one user loosing days doing the items an 50 lines lua code would have generated so I would like to know if Druu96 knows the lua object generation or wants to make original items who can not be procedurally generated in an trivial way.

if youre doing items in lua your probably doing it wrong. smh.

JASS:
set fullItemGenerator = FullItemGenerator.create("Flimsy Branch", /*
 */"|cffffcc00Item Type|r : 2-Handed Weapon|n|cffffcc00Class Requirement|r : Wizard, Witch", 'B02P', SLOT_MAINHAND)/*
 */.addTrait(TRAIT_TYPE_DAMAGE,2,0,0,0)/*
 */.addTrait(TRAIT_TYPE_INTELLIGENCE,2,0,0,0)/*
 */.register('I00O')

only thing i use object editor for is the icon and the colorizer. i've seen people have problems with lagging when changing item fields but you shouldnt have a wooden PC if you expect to do development.
 
Level 14
Joined
Sep 28, 2011
Messages
968
I never did any items with lua and I spoke of the users who make 600 items who were each the previous one with one more damage and so those 600 items can be generated easily by an very short lua loop and those users were doing what an loop would do with object editor taking days for doing what the lua script do in five seconds.
Do not speak like if it was me I referenced please I never did anything like using lua scripts for creating one item nor made 600 repetitive items by hand.
 
Status
Not open for further replies.
Top