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Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
Event:
player types a message -position
Conditions:
Actions:
set temppoint = position of "your hero"
Cinematic - Ping minimap for (All players) at temppoint for <5.00> seconds, using a <Flashy> ping of color (100.00%, 100.00%, 100.00%)
custom script: call RemoveLocation(udg_temppoint)
custom script: set temppoint = null
Yes, it is not needed.but i doubt the nulling is needed..
Ping

Events


Player - Player 1 (Red) types a chat message containing -position as An exact match

Conditions

Actions


Set Hero_Location = (Position of Blood Mage 0000 <gen>)


Cinematic - Ping minimap for (All players) at Hero_Location for 2.00 seconds, using a Simple ping of color (100.00%, 0.00%, 0.00%)


Set Hero_Location = (Position of Blood Mage 0001 <gen>)


Cinematic - Ping minimap for (All players) at Hero_Location for 2.00 seconds, using a Simple ping of color (0.00%, 0.00%, 100.00%)


Set Hero_Location = (Position of Blood Mage 0002 <gen>)


Cinematic - Ping minimap for (All players) at Hero_Location for 2.00 seconds, using a Simple ping of color (0.00%, 100.00%, 100.00%)


Custom script: call RemoveLocation(udg_Hero_Location)
This system is easy as pie, will edit later with full triggers.
Ping
Events
Player - Player 1 (Red) types a chat message containing -position as An exact match
Conditions
Actions
Set Hero_Location = (Position of Blood Mage 0000 <gen>)
Cinematic - Ping minimap for (All players) at Hero_Location for 2.00 seconds, using a Simple ping of color (100.00%, 0.00%, 0.00%)
Set Hero_Location = (Position of Blood Mage 0001 <gen>)
Cinematic - Ping minimap for (All players) at Hero_Location for 2.00 seconds, using a Simple ping of color (0.00%, 0.00%, 100.00%)
Set Hero_Location = (Position of Blood Mage 0002 <gen>)
Cinematic - Ping minimap for (All players) at Hero_Location for 2.00 seconds, using a Simple ping of color (0.00%, 100.00%, 100.00%)
Custom script: call RemoveLocation(udg_Hero_Location)
Since It's the same variable, it wont leak, right?Beside the fact that you leak two points, no need to repeat what others said already.
Since It's the same variable, it wont leak, right?