This is my Watch Tower trigger
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Watch Tower Alert Copy
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Watch Post
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(Owner of (Picked unit)) Equal to Player 1 (Red)
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Then - Actions
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Set TempTowerPoint = (Position of (Picked unit))
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an ally of Player 1 (Red)) Equal to False
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((Picked unit) is in WatchedUnitsRed) Equal to False
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Then - Actions
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Set TempPingPosition = (Position of (Picked unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between TempTowerPoint and TempPingPosition) Less than or equal to 1800.00
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Then - Actions
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Unit Group - Add (Picked unit) to WatchedUnitsRed
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Cinematic - Ping minimap for (All allies of Player 1 (Red)) at TempPingPosition for 1.00 seconds
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Custom script: call RemoveLocation(udg_TempPingPosition)
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Custom script: call RemoveLocation(udg_TempTowerPoint)
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Else - Actions
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Else - Actions
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Else - Actions
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Last edited: