Position Removal Fail

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Level 17
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Jun 17, 2010
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  • Owl Movement Final
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Set Point_of_enemy = (Position of Enemy)
      • Unit - Move Owl instantly to Point_of_enemy
      • Unit - Make Owl face (Facing of Enemy) over 0.00 seconds
      • Custom script: call RemoveLocation(udg_Point_of_enemy)
I believe my custom script isnt doing its job, but the owl follows the unit so i would imagine it does. When the target unit dies and i summon another owl it goes straight to its dead body. Do i need to check for alive?
 
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