Help with some spells for my map

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I am working on a map and I am still relatively new with the map editor, and I was wondering if anyone had any spell advice.


1. I don't know how to take an area effect spell like blizzard or monsoon and make it so it's automatically cast around the hero like roar or war stomp.

2. I am trying to make a hero that burrows, but every thing i come up with doubles the heroe's health and mana and removes the Ability to train new abilities upon surfacing.

3. Finally, I am making a lot of morphing heroes, Specifically a Turtle that goes inside of its shell, and a Sorceress that turns into an owl, but how can i keep these morphed units from casting spells.

- I used a trigger that goes something like:
Unit begins casting a spell
If unit has buff "Owl Form" then stop casting spell.

but that doesn't stop one-click spells like summon units or immolation.

- Also in Owl form, the Button to morph back into the sorceress just looks like the owl, even though I changed the icon in object editor.

Any suggestions would be great.
 
Ok... read how to work with dummy units in the FAQ. Then you just create a dummy unit at the position of the (Casting Unit) and order that dummy unit to cast the spell.

Just put Dependency Equivalents just like the Robo-Goblin is for the Tinker. Try it please but change the switched unit with a burrowed made unit.

For the last, just don't give the morphed unit any spells!!! Make custom ones if you must!

Good luck and post if it still isn't clear.

~Daelin
 
OK for the Blizzard & Moonsoon
Warning! this quite a bit messy so here we go:


Do the following:
1. Custumize Blizzard unit ability according to your will or set this ability untouched.
2. Custumize a unit (better flying unit w/ 1000 flying height). Name it like CU. Give this one the Blizzard ability. Set it food used to 0.
3. Place this unit in your map and set it as a Neutral Passive.
4. make dummy spell

Now for the trigger:

Arctic Rain: Your hero summons a blizzard to damage enemies.
E:A unit begins castng an ability
C: unit type of casting unit=your hero & ability being cast=dummy spell
A:
change ownership of CU to player XX...etc..
order CU to cast Blizzard to the position of casting unit

CU becomes NP again:
E: a unit stops casting an ability/a unit finishes casting an ability
C: unit type of casting unit= CU & ability being cast=blizzard
A:
change ownership of casting unit to NP...etc

Hide CU:
E: Map Initial..
C:
A: hide CU

If this will work, do the same for moonsoon...
-----
Final Opinion: so if your planning to make a RTS map where your hero must be trained/summon first at the altar before it enters the game, then you will make a number of CU = to the number of maximum player.
 
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