- Joined
- Feb 2, 2005
- Messages
- 16
I am working on a map and I am still relatively new with the map editor, and I was wondering if anyone had any spell advice.
1. I don't know how to take an area effect spell like blizzard or monsoon and make it so it's automatically cast around the hero like roar or war stomp.
2. I am trying to make a hero that burrows, but every thing i come up with doubles the heroe's health and mana and removes the Ability to train new abilities upon surfacing.
3. Finally, I am making a lot of morphing heroes, Specifically a Turtle that goes inside of its shell, and a Sorceress that turns into an owl, but how can i keep these morphed units from casting spells.
- I used a trigger that goes something like:
Unit begins casting a spell
If unit has buff "Owl Form" then stop casting spell.
but that doesn't stop one-click spells like summon units or immolation.
- Also in Owl form, the Button to morph back into the sorceress just looks like the owl, even though I changed the icon in object editor.
Any suggestions would be great.
1. I don't know how to take an area effect spell like blizzard or monsoon and make it so it's automatically cast around the hero like roar or war stomp.
2. I am trying to make a hero that burrows, but every thing i come up with doubles the heroe's health and mana and removes the Ability to train new abilities upon surfacing.
3. Finally, I am making a lot of morphing heroes, Specifically a Turtle that goes inside of its shell, and a Sorceress that turns into an owl, but how can i keep these morphed units from casting spells.
- I used a trigger that goes something like:
Unit begins casting a spell
If unit has buff "Owl Form" then stop casting spell.
but that doesn't stop one-click spells like summon units or immolation.
- Also in Owl form, the Button to morph back into the sorceress just looks like the owl, even though I changed the icon in object editor.
Any suggestions would be great.