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Help with some spells for my map

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Level 3
Joined
Feb 2, 2005
Messages
16
I am working on a map and I am still relatively new with the map editor, and I was wondering if anyone had any spell advice.


1. I don't know how to take an area effect spell like blizzard or monsoon and make it so it's automatically cast around the hero like roar or war stomp.

2. I am trying to make a hero that burrows, but every thing i come up with doubles the heroe's health and mana and removes the Ability to train new abilities upon surfacing.

3. Finally, I am making a lot of morphing heroes, Specifically a Turtle that goes inside of its shell, and a Sorceress that turns into an owl, but how can i keep these morphed units from casting spells.

- I used a trigger that goes something like:
Unit begins casting a spell
If unit has buff "Owl Form" then stop casting spell.

but that doesn't stop one-click spells like summon units or immolation.

- Also in Owl form, the Button to morph back into the sorceress just looks like the owl, even though I changed the icon in object editor.

Any suggestions would be great.
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Ok... read how to work with dummy units in the FAQ. Then you just create a dummy unit at the position of the (Casting Unit) and order that dummy unit to cast the spell.

Just put Dependency Equivalents just like the Robo-Goblin is for the Tinker. Try it please but change the switched unit with a burrowed made unit.

For the last, just don't give the morphed unit any spells!!! Make custom ones if you must!

Good luck and post if it still isn't clear.

~Daelin
 
Level 9
Joined
Jan 13, 2005
Messages
553
OK for the Blizzard & Moonsoon
Warning! this quite a bit messy so here we go:


Do the following:
1. Custumize Blizzard unit ability according to your will or set this ability untouched.
2. Custumize a unit (better flying unit w/ 1000 flying height). Name it like CU. Give this one the Blizzard ability. Set it food used to 0.
3. Place this unit in your map and set it as a Neutral Passive.
4. make dummy spell

Now for the trigger:

Arctic Rain: Your hero summons a blizzard to damage enemies.
E:A unit begins castng an ability
C: unit type of casting unit=your hero & ability being cast=dummy spell
A:
change ownership of CU to player XX...etc..
order CU to cast Blizzard to the position of casting unit

CU becomes NP again:
E: a unit stops casting an ability/a unit finishes casting an ability
C: unit type of casting unit= CU & ability being cast=blizzard
A:
change ownership of casting unit to NP...etc

Hide CU:
E: Map Initial..
C:
A: hide CU

If this will work, do the same for moonsoon...
-----
Final Opinion: so if your planning to make a RTS map where your hero must be trained/summon first at the altar before it enters the game, then you will make a number of CU = to the number of maximum player.
 
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