1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Portals: an RPG

Discussion in 'Map Development' started by Maximilianx, Feb 9, 2010.

  1. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0

    Portals:


    Description:
    For lack of a better name, I will be calling this project "Portals" for now, it is an rpg that will support up to 4 human controlled players. What makes my RPG unique, is the map is cut up into sections. To travel between sections you enter portals. With this project I'll try not to drift too far outside of the box, in other words, I'm not trying to mod warcraft III into something it's not.. this usually ends up returning ugly results. Although the map is in early development I decided to open up this thread in hope of assistance with things like brainstorming.


    Features:
    - A unique style of terrain that seperates the map into many different small areas, to move between these areas you must teleport through different portals.
    - Dungeons, which can only be attempted with multiple players. Dungeons include multiple stages, which each have a goal you must achieve in order to open the portal to the next stage, ultimately resulting in a boss fight.
    - More bosses outside of dungeons.
    - Three Basic item types: Amulets, Rings, and Charms, you may carry 1 amulet, 2 rings, and 2 charms at max, leaving room for a consumable item here and there.
    - Item sets that include 1 amulet, 1 ring, and 1 charm and give you a bonus when you wield all three.
    - Customized experience system.
    - Customized bounty system, only killing blows have a chance to award bounty. Monsters in dungeons will not award bounty, but give more exp than other monsters.
    - Hopefully much more to come


    What I Need:
    I'd really appreciate any ideas for the following:
    - Dungeon stages
    - Bosses
    - Items/Sets
    - Hero/Spell concepts
    - Quest ideas
    - Anything else you may think of

    Also may be looking to test a very crude version of this map some time soon, just to make sure all the multi-player functions are in order..
    At some point in the future I'll probably be looking for a terrainer, this will be a unique terraining project and although I consider myself a half-way decent terrainer, my work is nothing exceptional.


    Thanks for readin'.
     

    Attached Files:

    Last edited: Feb 12, 2010
  2. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    959
    Resources:
    3
    Models:
    3
    Resources:
    3
    sounds interesting, though id really like to see screenshots. couldnt imagine if it will be located in the world of warcraft (outland for example) or something modern/sci-fi? :O

    btw does it have any relations to the valve game portal? except for similar name, i mean
     
  3. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0
    Well the terrain isn't modern/sci fi at all, and it's not outlandish either, the currently terrained parts are foresty (boring I know but meh) ..I plan on having other regions that are mountainous and of course a desert area.

    And no there's no relation to portal, I thought of that and it's the main reason why this map needs a better name.
     
  4. BlinkforFear

    BlinkforFear

    Joined:
    Jul 22, 2008
    Messages:
    220
    Resources:
    0
    Resources:
    0
    Ideas
    Game Names (assuming this fallows a traveling/portal theme): The Essence of Travel RPG, The Evolution of Time RPG, BlinkforFear is Awesome RPG :thumbs_up: , (these only go with my story line >>) The Challis of Flames RPG, The Wrath of Apollo RPG.

    Story idea: In Ancient Greece (1000 B.C.E. give or take a few hundred years i can't remember when they were around) the city of Troy was destroyed by Greece forces in an epic war. The city was sacked and burned to the ground never to be rebuilt. In the Trojan's Temple to Apollo, the Greek Sun God, there was an artifact. It was called The Challis of Flames. The Macedonian King Greedily took this Challis into his possession. This act of greed enraged Apollo. He made the sun rain down on the Greek army for days. Apollo's rage only made The Macedonian King more hateful toward him. Since The King had great hate for Apollo he destroyed the Challis of Flames, Causing a portal to open up. The King was curious where the portal led to, so he sent you and your three friends to go explore it. And Since you and your friends were stupid enough to do what the king said you went through the portal. This portal led you to an new world, and once you stepped through it you couldn't go back. Now you and your three friends are on a quest through many worlds and portals to get back to Greece.
     
  5. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0
    Really interesting story there, but the whole Greek mythology seems to be opening an entire new can of worms, and the map has been developed in a way that doesn't fit with a Greek mythology theme. Although the idea of 4 heroes being banished to a new world and attempting to make their way out is pretty cool, maybe a revised story following the same concept.

    As for the names, interesting but kind of boring. Maybe if a good story idea comes up we can base the name on something that has to do with it. Also the portals currently don't seem too special, more like a speed-bump in the road to wherever it is you're headed.. I'm hoping to come up with some concept that will make the portals more of a focus for the map.

    The idea of making quests to open certain portals and reach new areas came to mind, but I think it would be really annoying to re-do these quests every time you started a new game and loaded your hero.

    Thanks for the post.

    [Edit] I added a few editor screenshots. (facked up while editing them, really tired lol, won't bother to fix right now.)
     
    Last edited: Feb 12, 2010
  6. BlinkforFear

    BlinkforFear

    Joined:
    Jul 22, 2008
    Messages:
    220
    Resources:
    0
    Resources:
    0
    having the terrain would have been more helpful for a creating a story.... but anyway in your first 2 screens dont make it so you have to tele every 5 steps you should only have to tele to the next world/next big section of map.
     
  7. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0
    Well that's kind of been done, this idea is a strange one I'll admit, but it adds a unique feeling to the game.. I definitely want to keep the small area style of terrain, but I also want to find a way to make it more interesting.
     
  8. haxel96

    haxel96

    Joined:
    Oct 17, 2009
    Messages:
    356
    Resources:
    0
    Resources:
    0
    This terrain style is not unique, Maplestory ORPG. That map has small areas with teleports between them.
     
  9. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0
    Oh? Never played it.. :/ figures I wasn't being as original as I thought ha.
     
  10. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    959
    Resources:
    3
    Models:
    3
    Resources:
    3
    well i dont think that these 2 games are that comparable, since ive seen maplestory and it is a 2d(duh) platform game. so, yeah. nothing to worry about. no threat to originality :)

    see here:
    [​IMG]
     
  11. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0
    Oh I know what maplestroy is, I used to play it.. I assumed haxel was talking about a wc3 map somebody made.
     
  12. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    959
    Resources:
    3
    Models:
    3
    Resources:
    3
  13. meOme

    meOme

    Joined:
    Jul 18, 2009
    Messages:
    272
    Resources:
    0
    Resources:
    0
    Yes there is. ^^

    /edit: editing the link in your post is no fair. :p

    However, the Maplestory Map isn't made that well. You can make a similar, but better map.
     
  14. Maximilianx

    Maximilianx

    Joined:
    Oct 14, 2008
    Messages:
    334
    Resources:
    0
    Resources:
    0
    Well, that's a pretty similar style alright. Only this game was umm.. to be blunt: awful. If you've tried it I'm sure you agree. Couldn't play it for more than 5 minutes, got bored faast, the terrain was hideous and there was really nothing interesting that the map had going for it. Also that map was last updated in 07, so I don't think it's much of a threat to the originality of my RPG..