Nestharus codeless save/load requires the user to download and execute a file once before it allows loading without codes.
I thought it just required people to turn on local files in the system registry, which I do have turned on.
Seeming how you are already a fatal victim.
There is nothing stupid with being sold a product promising it does something only to find it does not deliver what was promised. Common sense has nothing to do with it, I mean where is the logic in saving to disk but manually loading?
Old WC3 RPGs...
-save gave me some text on screen. I write this to a txt file. Next session I -load this text.
SC2 maps in general...
Saving and loading either automatic or by command. All data put into a Bank which is automatically or trigger synchronized between all clients.
New WC3 maps...
-save gives me a rather messy but convenient file containing a textual code in my WC3 directory. Next session I need to input this into chat.
This lack of symmetry is not natural. The only reason I am guessing so few people have noticed this or raised it before is that the map is not actually played that much (getting a public full house is virtually impossible and takes over half an hour). Those who do play seem rather devoted players so might have been around since it was introduced and never noticed this sort of problem.
Nowhere does it say it CAN load codes automatically. Nor has anyone ever brought that non-issue to light.
It is natural to assume you can seeing how much it was advertised in chat that the system supported it and that symmetry is something one usually expects with systems. The reason it has not been raised before is probably since the map is not played anywhere near as much as it deserves since WC3 is practically a ghost ship so the RPG does not have many new players. Those who have been devoted players for a long time cannot be used to determine usability since they have expectations and familiarity new players do not.
There is no other way to load in wc3 ORPG's without the use of third-party programs. Anyone who is not new to custom wc3 maps knows this.
Actually there is, you just need to enable local files and expect to wait a few minutes for synchronization. Bots could also be used to save/load data automatically (and they have been for league data already) but this is not recommended due to the map life expectancy constraints. I was in chat when guys like Nes were developing these systems and overheard fragments of their conversations.
So we come to the conclusion that this whole ordeal came from your lack of knowledge. I'm sure if you had asked random joe, he would've pointed you in the right direction and this thread would not have been created.
My lack of knowledge is half the reason I made this thread. It is a blatant usability flaw that it does not explain how the system works. If it did then I would not be lacking the knowledge and only then would I have had no reason to create this thread.
Not to put random Joe down, but from my experience they often do not know much about anything. It would be like asking random Joe about how to use Microsoft Word to do something such as references or create a document that supports "read aloud" for the visually impaired. Chances are random Joe will tell you some hacky approach to do it (manually entering references and using tabs and things to format them or just saying that read aloud works fine without any help) when in fact there are special procedures Word supports to do such tasks (bibliography tools and the Document structure tools such as heading types and levels).
Some of what random Joe will tell you will be wrong as well such as gamming myths and legends. In Diablo III when you share your bad luck annoyances in chat you will eventually meet someone who claims that by doing X silly thing you will improves your chances of good items. Such ones I have heard are "the more you farm, the less good stuff drops", "running the same areas reduce drop rates", "X has a high chance of dropping Y as I got many Y from them", and the list goes on. I can give similar stories about SC2 maps, some of which I stupidly believed until I looked into the inner workings of the map and some people still believe the myths.
I seriously don't see what is the major problem for the -save/-load system. There tons of RPGs that requires you to -save then print screen which waste a lot of time just to copy the long code.
It is not clear how it works. Nowhere does it say it cannot load them automatically (which is possible for maps to do, just requires local files to be enabled and apparently takes considerable time). Nowhere does it instruct people unfamiliar to JASS (which I am guessing is most people, clearly this is not a problem I had) to ignore the function code and only extract the load string. The relationship of automatically saving to file but then manually loading via chat message from the file is not something one can imply as it is unheard of in other games and its lack of symmetry makes little sense.