Does anyone know the average polycount per unit? I've looked a few that were 10,000+, but I'm guessing that more accurately they're typically around 5-7500 and want someone to agree with me or give me better data so that I can set polygon limits and work on reduction when I need to.
Also, as I understand it, I can use some kind of a normal map but haven't found much information on it; I keep getting directed to people talking about whether game maps are normal. Does anyone have more information on it? Like can I write my own shaders?
Also, as I understand it, I can use some kind of a normal map but haven't found much information on it; I keep getting directed to people talking about whether game maps are normal. Does anyone have more information on it? Like can I write my own shaders?