- Joined
- Feb 23, 2010
- Messages
- 227

Summary:

Game Details
Design Direction:
As strong an adherence to the original Pokemon games as possible- from combat to thematic elements.
Game Modes:
• Champion Mode (PvE) - This mode is a race against your rivals. Across the map there are gyms to challenge, that can be approached in whatever order you choose. Each gym you go to will be harder than the last, so you need to strategize carefully so you're faster than your opponents.
• Stadium Mode (PvP) - This game isn't a race to a goal, but a race against the clock. After a certain amount of time has expired(modular in the pre-game; example; 20/40/60 mins), the game will conclude with a face off against the other trainers in a mini tournament. 8 > 4 > 2 > winner.
Game Begins:
• Up to 8 players begin the game much like the real thing. You're a trainer who gets to pick from various starting Pokemon (right now it's a choice from 9 different starters; 3 grass, 3 fire, 3 water.)
Progression:
• The goal in either mode (generally) is to design the team you think will beat out the competition by catching Pokemon in various zones across the map, training them, equipping items, and optimizing their move sets.
Unit Details
Pokédex:
• The range of Pokemon stretches to gen 7, but possibly gen 8.
• Each Pokemon will have their own identifiable model with their iconic animations.
• The Pokemon roster is a custom 'national' dex that is intended to be a balance of typing and stats (with a minor scrutiny on 'cooler' Pokemon).
• Ubers (Legendary Pokemon) are balanced by being restricted to 1 per team.
• Potential place for Shiny Pokemon.
• Pokemon spawning is semi random from game-to-game to not only promote balance, but also variance (replay-ability).
Combat:
• All types are represented in both units, duality, and attacks.
• Combat is an instanced field with real-time action, 1v1 (trainers) with 1 or 2 Pokemon fielded at a time(Singles and Doubles).
• Each Pokemon can have a max of 4 attacks. These can be edited by leveling, TM/HM, and move tutors.
• The level cap is 25 with an equivalent 1:4 in comparison to the typical 100 level cap. This translates to things like evolving Pokemon, etc. (This speeds up the game.)
• Each player(trainer/rival) can have a team of a max of 6.
• With some restrictions for real-time balance, trainers can use items and swap out-Pokemon.
Map Details
Regions:
• The map has several distinct areas, with their own sets of Pokemon and their own gym. There are a few towns that contain shops and places to heal your team for free (Poke Centers), and enable fast access travel around the map to maintain high quality of life and action.
• Along with the Pokemon, the Gyms will contain a degree of variance as well- being either 1 of 2 different leaders per gym.
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Screenshots (WIP)
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Progress
Terrain: [ 5% ]
Art Assets / Units: [ 1% ]
Script (Map Features): [ 0% ]
Script (Combat): [ 0% ]
Team
Lead (Main Terrainer, a little of everything else) = TastyBamboo (AKAs: Tangy / Dary)
TastyBamboo
Recruitment page
HQ Pokemon Styled Mini PvP/PvE
Roles:
Lead Scripter = unfilled
Assist Scripting = unfilled
Assit Terraining = unfilled
Modelers = 808
Testing = unfilled
Other = unfilled
Other Credits
(PENDING)
Last edited: