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[General] Poke'mon map

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Hi,

There's alot of different versions of pokemon world (7.6 to 9.1) but the only difference is activator codes for the cheaters. So i'm in the process of making one new one with terrain changes, proper models added and pretty much keep it the same.

Long story short, ive found a de-protected version of the pokemon world 9.1 map and extracted every thing but the capture and release triggers.

I have no clue how to re-create it or the know how to even start.. so ive come to you guys for assistance.

So far i have the de-protected map that i can play (sorta). Im able to hit the test map in map editor and have all the functions and game play run properly except the whole ball and capture part. fairly important for my favorite game. If i could fix this to normal i can just add the proper models and do a slight terrain change and be happy with it

Or

i have a new map that looks way better and has all the data imported from the de-protected map. This way seems a bit more challenging in my opinion.

I don't play many other games in wc3 other than this one, and online in every game ive hosted people claim it would be better to have proper models in it like pokemon legends.

-Dark
 
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what if i were to use only the capture release mechanic (with altercations) and do my own style of game? Ive just been trying to figure out how the triggers and funtions work as a learning prossess to create/finish up a diffrent map.. What ive been doing is learning how each thing works with other triggers and funtions. like how to spawn things with a timer in a zone or how to create units when items are used. i learn on a monkey see monkey do hands on type of thing. My goal is when people play it they go, ohh this is kinda like poke worlds but alot different,

As for the creators ive been trying from 08 and up and gave up about 2017. The whole conquest and trouble of finding an unprotected version was to learn capture idea that could be used down the road.

Game play of pokeworld is basically catch 3, grind kills for 30 min then 1v1 till last man standing. My idea is to use that base idea but change 3 to 6 and last man standing while grinding with out the 1v1s as final. There could be random 1v1s that dont cause you to loose the game or determine the victor.


My idea is kinda like the soul gem idea, but you click it and it destroys the item summoning the trapped unit insted of death of hero unit who used the item. you can hold up to 6.

im not really sure how else to explain it other then this. My intent is to use the soul gem idea for my own map that is kinda like but not really like a different map. i was just hoping the poke world could shed some light on it..

-Dark
 
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You can use MPQEdit to extract the map script file and then cut and paste the parts of it you want. These can then be customized/modified to fit your requirements. Credit should be given to the original map for those scripts, at least until you have modified them so much they are practically made by yourself.


Thank you for your reply.

I think i added to much fluff in my posts causing slight confusion.

I host a games night to 20+ people every Saturday. Keeping pot smokers outa trouble you know. The crew has requested the map i am making for our lan partys. Long story short i just need a soul gem like effect that i was hoping to find in the formula for in poke'world map. I found every thing but, so i came to the forum pages seeking help.

The unprotected map i haven't used any items or triggers or creatures. what i was after was a capture release feature from the unprotected map to find the formula of how they did it and tweak it my self in my own map. In the end, i got every thing but that particular trigger to look at even though they weren't needed. I do not plan to copy right any thing just create my own system. it needs to be different for my map type regardless.

As for what i am looking for is close to this

Catch
-player uses abilitiy catch
-target unit (green player pkm) changes team/ instant move to region X
-create pokeball in item slot one unless item pokeball already exists in slot one create pokeball in slot 2 and so forth until slot 6

Summon (each slot has its own region)(this for each slot)
-player uses item in slot 1/move unit from region x infront of caster
-remove pokebal/add recall ball to slot 1

Recall
-player uses recall ball in slot x/ move unit to region x
-remove recall ball/ add pokeball into slot x

Now that i think of it this may be posted in the wrong section but any assistance is appreciated..

please note that i have a very slim understanding of map editor. Jass even less. I am just starting to learn the trigger editor in the map editor program.
-Dark
 
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