I mean the stats "changed to pink", you need to follow that
Let me answer your questions:
1st. Because, other unit (enemies) can't kill this unit, making this spell interrupted if killed.
Also, this will make sure other player/player him/her self can't select/choose that unit. It must be weird right, to select a floating green cloud, and we can order it to move here and there, right? Therefore, adding Locust (invulnerable + can't select) ability to a dummy unit is a MUST.
2nd. 2 parts, "Raise / Decay"
Raise
- If you make it raise, if any unit within that area has Resurrection OR Raise Dead ability turned on/activate, this will raise back the dead dummy units (will look weird right if suddenly you'll see a floating green clouds came back to live after disappear from sight for about 5 seconds
- If you make it decay, it will take a longer time to actually "disappear" completely from the map, basically, this will make the green clouds to die faster, and gets removed from the game easier/cleaner.
3rd. Stats - Radius
A dummy unit should/should not have sight/vision, it's your own decision, after all. Like a shockwave dummy unit, you may give that dummy unit a sight radius to properly see which units that have been damaged for it passes. If you have a single-target cast ability, I think that dummy unit doesn't need to have Sight Radius as it can prevent you from seeing other things, that the caster unit normally can see
4th. Only same for the pink color text in Object Editor.
If you have more questions, please ask
