- Joined
- Jul 31, 2020
- Messages
- 103
Hi.
I'm looking for a way to make creeps react to Channel-based abilities like they would to a regular one. For example, using Flame Strike makes them attack the caster, but creating a carbon copy of it based on Channel, and triggering the damage, will leave creeps inactive. I tried to search for solutions to this, but I didn't find anything. (Most results that come up are about combat/aggro systems similar to WoW, unrelated to what I'm asking.)
I know a basic way of solving this is making targets attack-move to the location of the caster, but this actually causes issues since it might cancel out other things it shouldn't (order cancel), essentially breaking the functionality of other triggers.
So, is there an elegant way I'm not thinking of?
I'm looking for a way to make creeps react to Channel-based abilities like they would to a regular one. For example, using Flame Strike makes them attack the caster, but creating a carbon copy of it based on Channel, and triggering the damage, will leave creeps inactive. I tried to search for solutions to this, but I didn't find anything. (Most results that come up are about combat/aggro systems similar to WoW, unrelated to what I'm asking.)
I know a basic way of solving this is making targets attack-move to the location of the caster, but this actually causes issues since it might cancel out other things it shouldn't (order cancel), essentially breaking the functionality of other triggers.
So, is there an elegant way I'm not thinking of?