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Pocket Factories and Pack Spawning?

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Level 3
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Jul 12, 2014
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Good Evening everyone, so, i have a few questions for you guys today:

1. i have a (modified) pocket factory spell, im essentially trying to make it spawn permanant units (similar to how the dark portal spell operates), how would i go about doing this, if its possible of course?

2. speaking of units; i have a certain race in my game that is ALL about mass numbers and creating absurd amounts of units, so i had a cool idea for them that their units would be trained in packs, for example if i press the button to train a murloc tiderunner i would like it so that when it comes out of the barracks a total of 6 of them are made - all moving towards the buildings rally point by default. would this be possible to do and if so could i apply it to the rest of my murloc races units?
 
Level 16
Joined
Mar 27, 2011
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1,349
1.) Set the duration to 0. Pretty sure that makes the unit "last forever", or you could trigger it.

2.) Trigger the production of units.

  • Untitled Trigger 001
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Murloc Tiderunner
    • Actions
      • Set TempPoint = (Position of (Trained unit))
      • Set TempPoint2 = (Rally-Point of (Triggering unit) as a point)
      • Unit - Create 4 Murloc Tiderunner for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
      • Unit - Order (Trained unit) to Move To TempPoint2
      • Custom script: call RemoveLocation (udg_TempPoint)
      • Custom script: call RemoveLocation (udg_TempPoint2)
 
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