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[General] Pocket Factory + Doodad Missle Art

Discussion in 'World Editor Help Zone' started by CookieKiller92, Jul 1, 2018.

  1. CookieKiller92

    CookieKiller92

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    Hi guys.
    2 more problems i came across, maybe somone can help.

    I was about to make a Pocket factory spell that uses the human barracks model.
    But however i try to aproach it, the model never displays as finished building, but instead it shows itself as it was a building under custruction (but in fact it is not, using different units in the spell I noticed that it is always a functioning building, just stuck in the building animation)
    "Building time" makes no difference, also using a dummy unit with the barracks model does not.
    Maybe this was a bit confusing, but I hope you got my point. :)



    Then I was making a storm bolt ability with a doodad (Rock Variation 2) as missel art.
    But then two problems occur: First the rock lingers after the impact, for about 5 sec. Even worse, it floats (it hits the target in the center, and floats there)
    I tried to make a custom doodad, then a custom unit(with rock model) to change death time and stuff.
    But sadly for missel art you can only choose from the models, and not the actual unit/doodad.


    Maybe somone knows some answers, I wonder if there is a way, or only through triggering.

    Regards, thanks in advance,
    Cookie
     
  2. Kaijyuu

    Kaijyuu

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    #1) This can be solved by making it play the Stand animation after being summoned. The building counts as a "summoned unit".

    #2) Projectiles need a death animation or they'll linger like that until a timeout. As such, you'll probably want to change the projectile art to an actual projectile or a unit. There already exists the Throw Boulder ability that rock golems have, so you could use that. Or you could set it to use the rock golem model itself, which has a death animation and will disappear.
     
  3. CookieKiller92

    CookieKiller92

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    Thanks man.
    Making it play the stand animation means via trigger i guess?

    Ok, i see... the doodad looks really cool though, but i understand that with no death animation it dont disapear...