- Joined
- Apr 18, 2011
- Messages
- 11
Hey sorry to be a nuisence and ask another question today but i just ran another test of my map and noticed a serious bug.
What i want to have successfully is an ability like pocket factory which creates 3 different types of units (rather than just 1). I did this by initially editing the 'pocket factory' ability so that it uses the art i want and creates the first type of unit that i want. I then created 2 abilities based of the 'factory' ability and attatched them to the factory Unit that is made from using the initial pocket factory ability i.e. the factory itself. It all works well and produces what i want, but when the factory runs out of time and self-destructs (or is destroyed), the units created by the 2 abilities used by the factory continue to spawn for some time after.
I tried to fix this by creating a trigger which removes the abilities when the factory dies, but this did not work. Is there a known fix to this bug? or is it wiser to ask an expert to create a custom ability to do this?
What i want to have successfully is an ability like pocket factory which creates 3 different types of units (rather than just 1). I did this by initially editing the 'pocket factory' ability so that it uses the art i want and creates the first type of unit that i want. I then created 2 abilities based of the 'factory' ability and attatched them to the factory Unit that is made from using the initial pocket factory ability i.e. the factory itself. It all works well and produces what i want, but when the factory runs out of time and self-destructs (or is destroyed), the units created by the 2 abilities used by the factory continue to spawn for some time after.
I tried to fix this by creating a trigger which removes the abilities when the factory dies, but this did not work. Is there a known fix to this bug? or is it wiser to ask an expert to create a custom ability to do this?