- Joined
- Jan 5, 2008
- Messages
- 38
Ok, so... As far as my map goes, after somebody loses they can go back into the game as a stronger unit and have revenge... yada yada... If you are going to help me, just ignore all triggers and when the map start click on any of the options that pop up, doesnt matter...
heres my problem: What I want is the items that are sitting next to the hero on my map to be able to put out the fires... If I make the fires= Neutral hostile, then anybody attacks them with a sword, or an arrow, or magic... If I make them nuetral passive, then the effect of my move doesnt work!
In the object editor:
.Fire on my map is located where peon would be, has peon icon
.Item is called Watering can, its the only custom item
.ability of the watering can is called splash (splash is just an edit of flamestrike)
.buff of given off by splash is just flamestrike
So the idea is pick up item, use it and splash the fire, which is set to do like 10000 damage to trees... and i set the game constant of tree to =fire, and i edited the type of tree on my map to NOT equal tree.... SO everything that i've set up seems it should work.... PLEASE help!!!
heres my problem: What I want is the items that are sitting next to the hero on my map to be able to put out the fires... If I make the fires= Neutral hostile, then anybody attacks them with a sword, or an arrow, or magic... If I make them nuetral passive, then the effect of my move doesnt work!
In the object editor:
.Fire on my map is located where peon would be, has peon icon
.Item is called Watering can, its the only custom item
.ability of the watering can is called splash (splash is just an edit of flamestrike)
.buff of given off by splash is just flamestrike
So the idea is pick up item, use it and splash the fire, which is set to do like 10000 damage to trees... and i set the game constant of tree to =fire, and i edited the type of tree on my map to NOT equal tree.... SO everything that i've set up seems it should work.... PLEASE help!!!
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