- Joined
- Dec 29, 2008
- Messages
- 3,351
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Oil Multiboard
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Set TempForce = (All players controlled by a User player)
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Multiboard - Create a multiboard with 2 columns and ((Number of players in TempForce) + 1) rows, titled Oil
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Set OilS_MB = (Last created multiboard)
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Multiboard - Set the text for OilS_MB item in column 1, row 1 to Players:
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Multiboard - Set the text for OilS_MB item in column 2, row 1 to Oil:
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Multiboard - Set the display style for OilS_MB item in column 1, row 1 to Show text and Hide icons
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Multiboard - Set the display style for OilS_MB item in column 2, row 1 to Show text and Hide icons
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Multiboard - Set the width for OilS_MB item in column 1, row 1 to 20.00% of the total screen width
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Multiboard - Set the width for OilS_MB item in column 2, row 1 to 7.00% of the total screen width
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For each (Integer LoopInteger) from 1 to ((Number of players in TempForce) + 1), do (Actions)
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Loop - Actions
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Multiboard - Set the icon for OilS_MB item in column 1, row (LoopInteger + 1) to ReplaceableTextures\WorldEditUI\Editor-Force.blp
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Multiboard - Set the icon for OilS_MB item in column 2, row (LoopInteger + 1) to ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
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Multiboard - Set the display style for OilS_MB item in column 1, row (LoopInteger + 1) to Show text and Show icons
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Multiboard - Set the display style for OilS_MB item in column 2, row (LoopInteger + 1) to Show text and Show icons
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Multiboard - Set the text for OilS_MB item in column 1, row (LoopInteger + 1) to (Name of (Player(LoopInteger)))
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Multiboard - Set the text for OilS_MB item in column 2, row (LoopInteger + 1) to (String(OilS_OilInt[LoopInteger]))
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Multiboard - Set the width for OilS_MB item in column 1, row (LoopInteger + 1) to 20.00% of the total screen width
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Multiboard - Set the width for OilS_MB item in column 2, row (LoopInteger + 1) to 7.00% of the total screen width
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Multiboard - Show OilS_MB
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Custom script: call DestroyForce(udg_TempForce)
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Oil Gathering Part 1
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Events
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Unit - A unit Is issued an order targeting an object
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Conditions
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(Issued order) Equal to (Order(resumeharvesting))
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to Oil Tanker (Orc)
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(Unit-type of (Triggering unit)) Equal to Oil Tanker (Human)
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Actions
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Unit - Create 1 Oil Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
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Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
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Unit - Add Oil Dummy to (Last created unit)
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Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Triggering unit)
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Unit Group - Add (Triggering unit) to OilDummyHarvesters
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Shipyards and Refineries
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units of type Shipyard (Orc)) and do (Actions)
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Loop - Actions
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Set ShipyardPositionOrc = (Position of (Picked unit))
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Set TempOilGroup[1] = (Units within 200.00 of ShipyardPositionOrc matching ((Unit-type of (Matching unit)) Equal to Oil Tanker (Orc)))
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Unit Group - Pick every unit in (Units of type Oil Refinery (Orc)) and do (Actions)
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Loop - Actions
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Set RefineryPostionOrc = (Position of (Picked unit))
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Set TempOilGroup[2] = (Units within 200.00 of RefineryPostionOrc matching ((Unit-type of (Matching unit)) Equal to Oil Tanker (Orc)))
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Unit Group - Pick every unit in (Units of type Shipyard (Human)) and do (Actions)
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Loop - Actions
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Set ShipyardPositionHuman = (Position of (Picked unit))
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Set TempOilGroup[3] = (Units within 200.00 of ShipyardPositionHuman matching ((Unit-type of (Matching unit)) Equal to Oil Tanker (Human)))
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Unit Group - Pick every unit in (Units of type Oil Refinery (Human)) and do (Actions)
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Loop - Actions
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Set RefineryPostionHuman = (Position of (Picked unit))
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Set TempOilGroup[4] = (Units within 200.00 of RefineryPostionHuman matching ((Unit-type of (Matching unit)) Equal to Oil Tanker (Human)))
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-------- ------------------- --------
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Unit Group - Pick every unit in TempOilGroup[1] and do (Actions)
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Loop - Actions
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Unit - Remove Oil buff from (Picked unit)
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Unit Group - Pick every unit in TempOilGroup[2] and do (Actions)
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Loop - Actions
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Unit - Remove Oil buff from (Picked unit)
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Unit Group - Pick every unit in TempOilGroup[3] and do (Actions)
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Loop - Actions
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Unit - Remove Oil buff from (Picked unit)
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Unit Group - Pick every unit in TempOilGroup[4] and do (Actions)
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Loop - Actions
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Unit - Remove Oil buff from (Picked unit)
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Oil Gathering Part 2
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(OilDummyHarvesters is empty) Equal to False
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Actions
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Unit Group - Pick every unit in OilDummyHarvesters and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) has buff Oil ) Equal to False
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Then - Actions
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Player - Add -100 to (Owner of (Picked unit)) Current gold
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Set OilS_OilInt[(Player number of (Owner of (Picked unit)))] = (OilS_OilInt[(Player number of (Owner of (Picked unit)))] + 100)
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Multiboard - Set the text for OilS_MB item in column 2, row ((Player number of (Owner of (Triggering unit))) + 1) to (String(OilS_OilInt[(Player number of (Owner of (Triggering unit)))]))
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Else - Actions
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the problem is, the buff of the oil tankers doesn't go away D:
please help me fix it D: