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Hey Everyone please help much confused

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:ogre_frown:

can anybody help me with the variables used in the multiboard of dota template

i attached the files here..

or much possible arrange the multiboard itself (new map for multiboard) + rep:thumbs_up:

bump!:goblin_jawdrop:


  • Multiboard Setup
    • Events
      • Time - Elapsed game time is 2.00 seconds
    • Conditions
    • Actions
      • Countdown Timer - Start Game_Time as a One-shot timer that will expire in 999999.00 seconds
      • Leaderboard - Create a leaderboard for PlayersSentinel titled Sentinel
      • Set LeaderboardSentinel = (Last created leaderboard)
      • Leaderboard - Hide LeaderboardSentinel
      • Leaderboard - Create a leaderboard for PlayersScourge titled Scourge
      • Set LeaderboardScourge = (Last created leaderboard)
      • Leaderboard - Hide LeaderboardScourge
      • Player Group - Pick every player in PlayersSentinel and do (Actions)
        • Loop - Actions
          • Leaderboard - Add (Picked player) to LeaderboardSentinel with label (Name of (Picked player)) and value 0
      • Player Group - Pick every player in PlayersScourge and do (Actions)
        • Loop - Actions
          • Leaderboard - Add (Picked player) to LeaderboardScourge with label (Name of (Picked player)) and value 0
      • Trigger - Run Create Multiboard <gen> (ignoring conditions)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Multiboard_ShowDeaths Equal to True
        • Then - Actions
          • Trigger - Turn on Tally Deaths <gen>
        • Else - Actions
  • Create Multiboard
    • Events
    • Conditions
    • Actions
      • Multiboard - Create a multiboard with 4 columns and (6 + PlayersCount) rows, titled Dota Template
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Player
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Multiboard_ShowDeaths Equal to True
        • Then - Actions
          • Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Dead
        • Else - Actions
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to Deaths
      • -------- Now set the fields for the first row, AND our player rows. --------
      • Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
      • Multiboard - Set the width for (Last created multiboard) item in column 1, row 0 to 10.00% of the total screen width
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Multiboard_ShowDeaths Equal to True
        • Then - Actions
          • Multiboard - Set the width for (Last created multiboard) item in column 2, row 0 to 4.00% of the total screen width
        • Else - Actions
          • Multiboard - Set the width for (Last created multiboard) item in column 2, row 0 to 0.50% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 3, row 0 to 3.00% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 4, row 0 to 5.00% of the total screen width
      • Multiboard - Set the color for (Last created multiboard) item in column 2, row 0 to (70.00%, 70.00%, 70.00%) with 0.00% transparency
      • Multiboard - Set the color for (Last created multiboard) item in column 3, row 0 to (70.00%, 70.00%, 70.00%) with 0.00% transparency
      • Multiboard - Set the color for (Last created multiboard) item in column 4, row 0 to (70.00%, 70.00%, 70.00%) with 0.00% transparency
      • -------- DEFINE PLAYERS ON THE BOARD --------
      • Trigger - Run Sort Multiboard <gen> (ignoring conditions)
      • -------- Sentinel Team --------
      • Set TempInteger = 2
      • Set Multiboard_Spots[1] = TempInteger
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row TempInteger to PlayerNames[1]
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row TempInteger to
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row TempInteger to 0
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row TempInteger to 0
      • -------- Scourge Team --------
      • Set TempInteger = ((Number of players in PlayersSentinel) + 4)
      • Set Multiboard_Spots[7] = TempInteger
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row TempInteger to PlayerNames[7]
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row TempInteger to
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row TempInteger to 0
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row TempInteger to 0
      • -------- Clock --------
      • Set Multiboard_Clock = (PlayersCount + 6)
      • Multiboard - Set the text for (Last created multiboard) item in column 1, row Multiboard_Clock to Game Time:
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Clock to 0:00
      • Multiboard - Set the color for (Last created multiboard) item in column 2, row 1 to (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Multiboard - Set the color for (Last created multiboard) item in column 3, row 1 to (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Multiboard - Set the color for (Last created multiboard) item in column 4, row 1 to (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Multiboard - Show (Last created multiboard)
  • Tally Score
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
      • (Player number of (Owner of (Killing unit))) Greater than 0
      • (Player number of (Owner of (Killing unit))) Less than or equal to 12
    • Actions
      • Set Score_Kills[(Player number of (Owner of (Killing unit)))] = (Score_Kills[(Player number of (Owner of (Killing unit)))] + 1)
      • Set Score_Deaths[(Player number of (Owner of (Dying unit)))] = (Score_Deaths[(Player number of (Owner of (Dying unit)))] + 1)
      • If (((Owner of (Dying unit)) is in PlayersSentinel) Equal to True) then do (Set Score_Deaths[1] = (Score_Deaths[1] + 1)) else do (Do nothing)
      • If (((Owner of (Dying unit)) is in PlayersScourge) Equal to True) then do (Set Score_Deaths[7] = (Score_Deaths[7] + 1)) else do (Do nothing)
      • Set TempInteger = (((Hero level of (Dying unit)) x 5) + 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Owner of (Killing unit)) is in PlayersSentinel) Equal to True
        • Then - Actions
          • Set Score_Kills[1] = (Score_Kills[1] + 1)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Owner of (Killing unit)) is in PlayersScourge) Equal to True
        • Then - Actions
          • Set Score_Kills[7] = (Score_Kills[7] + 1)
        • Else - Actions
      • Trigger - Run Sort Multiboard <gen> (checking conditions)
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[1] to ( + (String(Score_Kills[1])))
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[7] to ( + (String(Score_Kills[7])))
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[1] to ( + (String(Score_Deaths[1])))
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[7] to ( + (String(Score_Deaths[7])))
  • Tally Clock
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set Game_Minutes = ((Integer((Elapsed time for Game_Time))) / 60)
      • Set Game_Seconds = ((Integer((Elapsed time for Game_Time))) mod 60)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Game_Seconds Greater than or equal to 10
        • Then - Actions
          • Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Clock to ((String(Game_Minutes)) + (: + (String(Game_Seconds))))
        • Else - Actions
          • Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Clock to ((String(Game_Minutes)) + (:0 + (String(Game_Seconds))))
  • Tally Deaths
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
      • (RevivableHeroes is empty) Equal to False
    • Actions
      • Unit Group - Pick every unit in RevivableHeroes and do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Picked unit)))] to (String((Integer((Remaining time for ReviveTimers[(Player number of (Owner of (Picked unit)))])))))
  • Sort Multiboard
    • Events
    • Conditions
    • Actions
      • Player Group - Pick every player in PlayersSentinel and do (Actions)
        • Loop - Actions
          • Leaderboard - Change the value for (Picked player) in LeaderboardSentinel to ((Score_Kills[(Player number of (Picked player))] x 10000) - Score_Deaths[(Player number of (Picked player))])
      • Player Group - Pick every player in PlayersScourge and do (Actions)
        • Loop - Actions
          • Leaderboard - Change the value for (Picked player) in LeaderboardScourge to ((Score_Kills[(Player number of (Picked player))] x 10000) - Score_Deaths[(Player number of (Picked player))])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Sort_Board_By_Kills Equal to True
        • Then - Actions
          • Leaderboard - Sort LeaderboardSentinel by Value in Descending order
          • Leaderboard - Sort LeaderboardScourge by Value in Descending order
        • Else - Actions
          • Leaderboard - Sort LeaderboardSentinel by Player in Ascending order
          • Leaderboard - Sort LeaderboardScourge by Player in Ascending order
      • Set TempInteger = 2
      • Player Group - Pick every player in PlayersSentinel and do (Actions)
        • Loop - Actions
          • Set Multiboard_Spots[(Player number of (Picked player))] = ((Position of (Picked player) in LeaderboardSentinel) + TempInteger)
      • Set TempInteger = ((Number of players in PlayersSentinel) + 4)
      • Player Group - Pick every player in PlayersScourge and do (Actions)
        • Loop - Actions
          • Set Multiboard_Spots[(Player number of (Picked player))] = ((Position of (Picked player) in LeaderboardScourge) + TempInteger)
      • Player Group - Pick every player in Players and do (Actions)
        • Loop - Actions
          • Set TempInteger = (Player number of (Picked player))
          • Multiboard - Set the text for (Last created multiboard) item in column 1, row Multiboard_Spots[TempInteger] to PlayerNames[TempInteger]
          • Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[TempInteger] to
          • Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[TempInteger] to ( + (String(Score_Kills[TempInteger])))
          • Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[TempInteger] to ( + (String(Score_Deaths[TempInteger])))

i got this from dota template.
 

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Level 37
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Please don't double post. You're allowed to bump your thread after 48 hours after your last post.

Also try to use more descriptive title for your threads in the future. Try to let people know what you need help with in the title.

A better title for the thread could have been "Need help with DotA multiboard template".
 
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