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The triggers "play sound from offset" and "skip to sound offset" refuse to skip the given seconds, playing the full sound, no matter what I do. Is it bugged or I'm missing something?
I've tried with various sounds to the same result. I've tried one similar to your example sound but I've also tried campaign dialogue which isn't 3D by default. It didn't skip.
Edit: This is the test trigger I tried to use. With 3D checked, it didn't play at all. Without it, it plays the full sound, regardless of the skip given.
garithos
Events
Unit - A unit enters region <gen>
Conditions
Actions
Sound - Play A02Garithos38 <gen> at 100.00% volume, skipping the first 10.00 seconds
That won't solve the problem at its root, but here's the line with the first 10 seconds cut away (rename it as .wav to make it work properly pre-reforged)
That won't solve the problem at its root, but here's the line with the first 10 seconds cut away (rename it as .wav to make it work properly pre-reforged)
So, the trigger itself doesn't work well? That sucks. I was hoping there was a fix for it.
Thanks but that was a test trigger, I don't need a 10 sec cut version. I have audacity to cut down voicelines if it's really needed but I was hoping to avoid it because imported files can really increase the map's size.
I just tried again with A02Garithos38 straight from the sound editor in a blank map and it skipped 10s properly. Whatever the issue is it's specific to your map. Are you fully updated? I do not think you're using Lua as the map script language, right? I don't have any other specific ideas for why it doesn't work for you.
I just tried again with A02Garithos38 straight from the sound editor in a blank map and it skipped 10s properly. Whatever the issue is it's specific to your map. Are you fully updated? I do not think you're using Lua as the map script language, right? I don't have any other specific ideas for why it doesn't work for you.
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