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Fill Triggering unit with your given unit.
In your_animation you have to type strings that refer to animations
For stand victory you have to type 2 strings:
Enter stand, victory. As you can see for entering more than one string, you need to type coma between them.
I'm working with comma in animation triggers usually and they do work properly, don't know why you were thinking they don't mckill2009.
Just tested in editor while ago:
Animation - Play Grunt's stand, victory animation
Works properly, and via Warcraft3 model editor I'm sure that Grunt has Stand Victory animation.
However, comma is not required for animation to be played.
Man, summoned grunt is playing that animation you want him to play.
If you meant to order peasent to play animation refer to peasent (or Target of ability being cast) instead of Last created unit.
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