There's a trigger that devoured too many night hours which I could have used for sleeping.
It's supposed to be a selection trigger - player selects unit, unit is detected as "Triggering Unit" and then used in the rest of the trigger. For testing purposes, I added a "change triggering unit vertex color", to see if it fires at all. It does.
But that's as far as I get: the meat of the trigger is an If/Then/Else function that detects whether any other units surround the triggering (selected) unit. I tried various other conditions, including completely harmless ones like "Is triggering unit alive". But it never works past the If/Then/Else. Anything I put BEFORE that, no issue.
It almost seems like the selection trigger was inherently hostile to If/Then/Else Actions in general.
I'll post the trigger as soon as I can, but you could already help me if you know anything about selection triggers that I might have missed here.
It's supposed to be a selection trigger - player selects unit, unit is detected as "Triggering Unit" and then used in the rest of the trigger. For testing purposes, I added a "change triggering unit vertex color", to see if it fires at all. It does.
But that's as far as I get: the meat of the trigger is an If/Then/Else function that detects whether any other units surround the triggering (selected) unit. I tried various other conditions, including completely harmless ones like "Is triggering unit alive". But it never works past the If/Then/Else. Anything I put BEFORE that, no issue.
It almost seems like the selection trigger was inherently hostile to If/Then/Else Actions in general.
I'll post the trigger as soon as I can, but you could already help me if you know anything about selection triggers that I might have missed here.
















