🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
So here's some shots of the playable terrain for a map I'm working on. Show no mercy in telling me how I can improve but keep in mind I don't really give a crap about fog and the sky since you won't see it in game.
The tiles seem very mechanically-placed. A good rule is to take a square 2 brush and go over your terrain, and if at any point there is an area where the entire area of the square 2 brush is filled with the same tile, you need to fix that area. Unless it's a city or something, ofc there are always exceptions.
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