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Pointers Playable Terrain

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fladdermasken

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Level 39
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Hey folks, need some pointers in this playable terrain. Whipped it up really fast and this is just a sketch of a concept. Give me pointers on what to improve :smile:
 

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Level 18
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Maybe change som heights on the ground but besides that i dont know if never seen somthing like this though but maybe try somthingwith a swamp and that fog in it?
 
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First of all nice light effects creating a mystical atmosphere.
Not much to criticize here, but I would tint down the colour of the plant (that one that looks like the Sunken Ruins Climbing Plant).
I would also make the candles at the ways more visible or remove them and what tile and tilevariation did you use?

The Fern on the right hand is a bit too big.
 
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Here is my picture, i pointed all the false stuff i could see with me'eyes.

1.The grass is too bright! Ruins the atmosphere, tint it down.
2.Upper left corner is empty and kind of too bright, it should go darker in the corners, dark fog or i would suggest trying to replace the blue fog with black and give it the dark scary feeling!
3.Whats that rock doing in the middle of the road? Looks really weird.
 

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