Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
So here's some shots of the playable terrain for a map I'm working on. Show no mercy in telling me how I can improve but keep in mind I don't really give a crap about fog and the sky since you won't see it in game.
The tiles seem very mechanically-placed. A good rule is to take a square 2 brush and go over your terrain, and if at any point there is an area where the entire area of the square 2 brush is filled with the same tile, you need to fix that area. Unless it's a city or something, ofc there are always exceptions.
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